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(+2)

Whoa, the dog's movement is fluid and well done! The assisted jumping is helpful, especially when I had to climb back up after I accidentally ran off the ledge a couple of times. The map is also well-designed. I got sidetracked several times while exploring it to see what secrets it might be hiding--which is actually a good thing, BTW. :P 

Great jam submission! 

(+1)

Hahaha, thank you so much! The assisted jumping was a fun mechanic to engineer. I had a few options with either having the detection on the actual points or having the player shoot out a spherecast and return any points it hits, based on where the Player faced. I'm glad people were able to pick up the mechanic quickly and not have many issues with using it.

On our next iterations we actually want to do more hidden areas that branch off and add more puzzles with exploration.