Hahaha, thank you so much! The assisted jumping was a fun mechanic to engineer. I had a few options with either having the detection on the actual points or having the player shoot out a spherecast and return any points it hits, based on where the Player faced. I'm glad people were able to pick up the mechanic quickly and not have many issues with using it.
On our next iterations we actually want to do more hidden areas that branch off and add more puzzles with exploration.