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Justin Tollison

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A member registered Aug 25, 2023 · View creator page →

Creator of

Recent community posts

Played and rated!

Played and rated! Great work on this one, I enjoyed the art a lot.

Oh wow, this one is really impressive. It has so much art made for it in one week and with a cute style. The audio goes perfect with the art, it creates a calming christmas atmosphere. The gameplay was also done very well and have good UX features. I ended up playing for a bit.

Oh, good catch. Both E and F are assigned as "Interact" keys in in the Input Manager, It must've kept F as a secondary key and I never checked it. Thank you for playing it and for your feedback! There are some areas missing colliders so you fall through it that I will need to fix. And yeah, it looks like the camera issues are common for everyone. I'll tweak those values or change some settings with it.

Thanks again, I'm glad people are enjoying the game despite its issues!

Oh wow, I didn't even know we had the most ratings or how to really check that. That's amazing haha, thanks for rating and playing. The locomotion and the animations definitely took me the longest, I had to look into animation blending and using layers so it looks natural. It is a little iffy if you turn too slowly or do a 180 degree turn, but I was really happy with out it turned out.

And I agree, we were struck between a linear level and a more open one, but with the time constraints we went with linear. It allowed up to narrow down the different sections and how we wanted to show off the different mechanics. Any future levels will be more open or maybe a mix between both. We also had plans for stealth sections utilizing the light and bell, but I just didn't have enough time to engineer it.

Thanks for the feedback!

Thank you for the feedback! We're definitely looking into doing some tweaks to the controls after all the playtesting. The grapple jump will also need and adjustment to the time and animaton.

Thank you! Controls will definitely be looked at and tweaked. I'm hoping to have good update for it after the jam.

Thanks for playing! It was really fun doing the locomotion and trying to get it to feel dog-like. The controls will need tweaking, that's something I wish I spent more time on but I'm glad everyone has the same consensus that it needs work. It means everyone has had a chance to experience it haha. We're gonna move the first lamppost more in the path of the Player so hopefully that helps.

The object implementation was the final object in the game, it's the Bell to sound the end of the level. We had ideas of having a bell on the Player, but didn't have a mechanic lined up for it yet.

played and rated!

This one was interesting, I enjoyed how you combined ringing the bell with revealing the light. The art is cute and I liked how you deliver presents to the children haha. It helped motivate me to continue forward.

played and rated, this one is very well done!

Played and rated! I really enjoyed the environment in this one, thank you

Oh wow, this was a pleasant one to play. I really enjoyed the intro with the text and narrative and the environment. All those little details really brings me into it. Seeing the large Christmas tree in the distance and crossing the river felt awesome. I also enjoyed the bell mechanic with moving the walls in the maze around to open up more paths. The ghost AI was a bit weird, I think they got stuck on the walls in their pathfinding, but overall I enjoyed the experience! Awesome work.

Thank you! It means a lot for you to say that, we were using Stray as the inspiration for our game. The way they captured the locomotion, the assisted jumping and the vibe is amazing in Stray and something we wanted to emulate.

Thank you! I agree, the Player Controls could use a bit more tweaking. It will be something to revisit and smooth out in our next iterations. We did have a design with the lights and use it as a stealth mechanic instead, but we ended up cutting it. So rather than turning on lights, you had sections where you had to avoid them haha. Something in the backlog that we may revisit.

Hahaha, thank you! We were able to use pre-made assets with Synty to speed up the process. The level design was all hand-made though, thanks to our Environment Artist and Game Designer. And thank you for the feedback, the Player Controller will definitely take more tweaking. Did it feel too slow on turns or unresponsive?

Thank you! And I agree, we had scoped for more plans with more puzzles and platforming but we ended up cutting a lot of content near the end haha. I'm glad we could capture the Christmas vibe and spread the spirit haha.

Thank you! And that's faster than me haha. I was thinking about including an in-game leaderboard, it would be fun to see who else completed the level ad how fast.

Hahaha, thank you so much! The assisted jumping was a fun mechanic to engineer. I had a few options with either having the detection on the actual points or having the player shoot out a spherecast and return any points it hits, based on where the Player faced. I'm glad people were able to pick up the mechanic quickly and not have many issues with using it.

On our next iterations we actually want to do more hidden areas that branch off and add more puzzles with exploration.

I'm glad we got the downloadble version working! Thanks for letting me know the previous version wasn't working, I was able to rebuild it and test it on my own.

The jumping mechanic is inspired from Stray and it was something we fell in love with after seeing it. And thank you! Our environment artist and game designer worked on the level blockout and set dressing, and it definitely held that festive and magical feel to it.

Thank you! The jump mechanic was inspired from Stray, after we saw it, we wanted something very similar. And yeah haha, the animation and jump time isn't quite perfect yet. We also didn't use any splining so it's nearly a straight line teleport, versus it having a smooth curve with a timed animation based on distance.

Thank you! It was a good mix of luck and hard work haha. We didn't have to spend a lot of time on iteration and were able to push out mechanics quickly.

Thats good to know, we were thinking of adding more candies to lead up to it or putting it directly in the Player's path leading into the next area. Thank you for the feedback

I have been having trouble getting the WebGL optimization, I might try a different compression mode. I've had mixed results of people able to play it on Browser and not able to. Are you using Chrome by any chance?

I just uploaded the proper Downloadable build, let me know if that works if you want to try it. I'm sorry you aren't able to play it! That's one of my fears is others not being able to enjoy it after going through the trouble of finding the page.

It does sound like an optimization issue if it's running at 5fps. Again I'm really sorry and I'll let you know when I update the webgl version. Thank you for at least trying!

Very awesome gameplay, it felt smooth and I enjoy the concept with it being a mix of christmas and horror!

rated and played! Thanks

Played and rated it, thank you for commenting!

The vibes are immaculate in this one, awesome work!

This is a cute tiny tower defense game! While the gameplay was simple, I enjoyed the idea of having the Lamps be "gates' for the enemies and that you had to go back and forth. I always enjoyed the concept of being a defender that attacks while also having towers.

Played and rated it! I'll leave feedback on your page, thank you!

Please let me know if you are unable to play the Browser version or if the downloadable is not working. I am working on WebGL optimization across multiple browsers. Thanks everyone!

That's awesome! The Paw print prompt can be a bit tough to see since it can be hidden in the environment, but noticing it is a game mechanic without a tutorial is amazing.

The cat was our first iteration for a character, we were taking inspiration from Stray. We ended up using the dog model, but we wanted to keep the art. Thanks for asking and playing!

Thank you! We didn't know if we wanted a santa's hat or reindeer horns. We were close to calling it "Reindog Adventures" haha.

Hahaha, we played around with jump distances until it felt fun. And thank you! This game jam was a really fun one to do.

Thank you! We got the idea from watching Stray and fell in love with the mechanic.

Thank you for the feedback! The set dressing was a lot of fun and have a few more ideas to make it more festive. And for sure, I can tweak the values for the turning and the jump. I'm using an input blocker that could be causing that delayed feeling and there's a slowdown value for when you turn that can also be lowered.

This was a fun one! It felt almost retro and the art style popped out very well. I also liked the sound design, falling off the map and hearing the little elf scream was cute. The camera controls felt a little sensitive for me, but I was able to get through it on browser. Awesome work!

Thanks! I'll definitely take a look and download it. I'll leave a review for you and some feedback. Ours is also a 3D Platformer haha, it'll be interesting to see what other people created.

I really enjoyed the audio in this, the footsteps and the background BGM. It took me a little bit to figure out that I could shoot fire to remove obstacles, but I had fun just exploring the map. It really hit that Christmas vibe!

The theme implementation is amazing in this. I didn't get far in the my first play-throughs and the jump scare was great haha.