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Oh wow, I didn't even know we had the most ratings or how to really check that. That's amazing haha, thanks for rating and playing. The locomotion and the animations definitely took me the longest, I had to look into animation blending and using layers so it looks natural. It is a little iffy if you turn too slowly or do a 180 degree turn, but I was really happy with out it turned out.

And I agree, we were struck between a linear level and a more open one, but with the time constraints we went with linear. It allowed up to narrow down the different sections and how we wanted to show off the different mechanics. Any future levels will be more open or maybe a mix between both. We also had plans for stealth sections utilizing the light and bell, but I just didn't have enough time to engineer it.

Thanks for the feedback!