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(6 edits) (+2)

Alright- I decided to give it a shot. I usually don't like bara mc's, but he has a "weaker" atmosphere around him which is a plus for me, not too masculine.

The design is great, the ui is also nice and comfy, maybe the font size in the storage and status panel is too little, but it's efficient.

My main problems are different though. When in your room, the inventory, storage, journal and probably the map too are overlayed with the choices options of debugging and stuff, so I can accidentally use any of those options while I'm browsing other stuffs which is really bad :/ My other problem is that the dialogues are feeling weird- I thought a lot about it, and I realised it's because of the names are mentioned in almost every sentence.

For an example: 

- Hey Tenki.

- Hi Lothar.

-Whats up?

- Nothing much, Lothar.

- Do you like the beer?

- I need to get used to it, Lothar.


I don't know if it's intentional, but it's really destructive of the structure when you want to make the mc feel closer to other characters. We usually name people only at the moment when they meet up once, once when they leave and in a third person aspect, like:


- Hi Tenki

- Hi.

[Long dialogue without mentioning eachother's name]

- Btw, did you know that Cane won't be attending in the tavern tomorrow?

[Dialogue continues]


And we can use names when we REALLY want to emphasize something or when we change our talking partner in a group.


[Meet up and talking, one of their name's mentioned, like "Hello, Tenki" and "Hi." (We know it's lothar through the dialogue panel showing his name and his sprite on the background)]

- Wow, THAT was a bold move, Tenki! (You see, here, I emphasized his actions which gives more weight to Lothar's expressions. It'sbecause in real life, when we really want to emphasize something towards someone, we use an 'addressing' method which makes the other person HEED your words- using it too frequently makes a conversation to lose its 'functionality' and can lead to confusion of understanding the meant conversational atmosphere. So in short, we use names if we want to grab someone's attention of something.)


Practicing these rules in the execution is crucial for a cohesive conversation, if the conversations and dialogues could be more oraganised, the game would feel more 'Professional' and I could feel closer to the mc.

I hope my insight doesn't discourage you and make you feel bad. I just thought mentioning it because I really think this game looks professional on the outside, but the writing part feels weaker in comparison. I can give 4 - 4.5★ rating for now, but it's really close to something new and unique among the sea of basic visual novels- I really want to give a 5★ rating though. 💖❤️‍🩹

Also, a delete save-file button would be appreciated because I save a lot and it can take up storage place in time ♥︎


(So, to summarise it: Names are mentioned in the middle of conversation only for grabbing your partner's attention of something or when you want to end a subject, it can be also used when you want to change the topic. If the group has only two members. At bigger group which means 3 or more members, names can be used more frequently.)

(+1)

Whoa that's a good point i support you on that one!

(2 edits)

Thank you. ♥︎ I was honestly scared that I might offend others 😭💖

But it seems like the writing gradually became better as I progressed into the story.