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To give some clarity for the creator. Or for anyone else who is merely curious. 

(As when I made the original post. It close to midnight, I think. And my brain was only operating at 50% full functionality.)

My critics are coming from running nothing but pred based skills. So aside from the obvious fact that the game would be easier. If I had more health/attack/armor or anything built for survival. I'm mostly just giving my thoughts, based on that side of things.

Using actual skills that boost your survival, let alone anything rupture based. The game is pretty easy as long as you don't panic. I even beat the new planets second boss with (somewhat surprising) ease. In totality mode. Trying to fight with nothing but my gut is the main issue I'm having. Which isn't even an issue, just a weird obsession I have Lol. (And of course my bad luck when it comes to equipment rolls.)


If anything. I'd say the second boss only needs to have 1 of the enemies removed from its spawn pool. Not necessarily that it needs to spawn less grunts. Having to deal with an enemy that shoots a rupturing icicle. An enemy that spawns a root on your position. And an enemy that is tanky while also having rupture-based attacks. All the while fighting a boss that just keeps spawning more of them while attacking you. Just a bit much, even for long-time gamers. (My vote would be the tanky grunt being removed. Just because he's the arguable oddball of the spawn pool.)

Anyway, still love the game and eagerly await further updates~.