Player prey is a future possibility that's in the cards but at this point I'm not sure when it's going to happen
EndeavoreGame
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1. I hope to make more games someday but we'll see how that pans out
2. Yes, but I have a bit of backend stuff I need to change before I do anymore weight stages
3. Yes, save files are located at "%LOCALAPPDATA%\Endeavore_Dawn_Seeker" and are simple text files that you can change as you like. Though I recommend backing up your saves before modifying them to avoid breaking them.
Internals - pretty self-explanatory, changes the internals display in the bottom left.
Belly Size Scaling - Increases how much you need to have in your belly in order for it to change size based on your maximum capacity
Cut-Ins - Cut-ins are the images that pop-up when eating enemies
Companion - The companion is the little spherical robot that follows you around on missions
Hammerspace - A not very well implemented option that makes it so your belly doesn't change size as you fill it up
Bone Zone - Multiplies the amount of debris produced through disposal
I'm glad you've been enjoying the update, and thanks for your feedback.
The new bosses are a step up in difficulty, particularly in the amount of damage you take during the encounter. During my personal testing I did worry that they might be too much trouble, but after investing a few talent points into the more defensive choices, it became a lot more manageable, so I stuck with what I had.
I do want players to have to make an effort to get their defensives up instead of just stacking damage/vore stats. Some of the defensive capstone talents are REALLY strong, so I don't think it takes too much of a sacrifice to make the game a lot easier.
Main Page - https://endeavoregame.itch.io/endeavore-dawn-seeker
Can't post patreon links in comments on Itch.io
New weight stages will have to wait until I redo how the player sprite is drawn as adding new variations (like weight stages) ends up requiring adding dozens (maybe 100+) of new sprites to the project.
Additional vore types are still something I'm considering but I wouldn't get my hopes up too high that they'll be anything very impressive. If I do add them it'll probably just be some kind of flavour change. Maybe things like new internals animations, different quotes and altered disposal sprites.
So, if you've got the Maintenance Calories extremely low when compared to the Maximum Calories, you'll very quickly gain weight while digesting enemies, but you'll also very quickly return to Maintenance Calories. Meaning you'll quickly start losing weight again.
There's a kind of scaling in effect that the further you are from your Maintenance Calories, the more quickly it'll change to try and get to that Maintenance level.
So very low Maintenance makes it very volatile, quickly gain and quickly lose calories.
If you want your weight to stick around, I'd recommend more balanced settings.
I personally use settings that make the bar look like this:
In the 'Quarters' area you'll find a computer (the thing with the face). Press the interact key while in front of it to open the computer menu. Weight gain controls are under 'Diet Control.'
The topmost option (Regulated/Unregulated) disable or enable weight gain.
Regulated = Disabled
Unregulated = Enabled
You can use the other settings in the menu to change how fast or slow you gain weight
Hope that helps

