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EndeavoreGame

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A member registered Dec 13, 2024 · View creator page →

Creator of

Recent community posts

It's a possibility, but I don't know for sure or when I'll get to it

1. I hope to make more games someday but we'll see how that pans out
2. Yes, but I have a bit of backend stuff I need to change before I do anymore weight stages
3. Yes, save files are located at "%LOCALAPPDATA%\Endeavore_Dawn_Seeker" and are simple text files that you can change as you like. Though I recommend backing up your saves before modifying them to avoid breaking them.

Internals - pretty self-explanatory, changes the internals display in the bottom left.
Belly Size Scaling - Increases how much you need to have in your belly in order for it to change size based on your maximum capacity
Cut-Ins - Cut-ins are the images that pop-up when eating enemies
Companion - The companion is the little spherical robot that follows you around on missions
Hammerspace - A not very well implemented option that makes it so your belly doesn't change size as you fill it up
Bone Zone - Multiplies the amount of debris produced through disposal

I'm glad you've been enjoying the update, and thanks for your feedback.
The new bosses are a step up in difficulty, particularly in the amount of damage you take during the encounter. During my personal testing I did worry that they might be too much trouble, but after investing a few talent points into the more defensive choices, it became a lot more manageable, so I stuck with what I had.
I do want players to have to make an effort to get their defensives up instead of just stacking damage/vore stats. Some of the defensive capstone talents are REALLY strong, so I don't think it takes too much of a sacrifice to make the game a lot easier.

Yes, either download (ZIP or Installer) are the whole game. Saves are separate from the game so you can download the game again, launch it, and you'll have your old saves.

%LOCALAPPDATA%\Endeavore_Dawn_Seeker

Posting the above into windows explorer will take you to the save folder

Main Page - https://endeavoregame.itch.io/endeavore-dawn-seeker

Can't post patreon links in comments on Itch.io

Yeah, I never got around to doing that but I should have, sorry about that.

Unfortunately no, you need an Apple device to export the game to Mac OS and I don't have one.

There's a link to the Patreon on the main page

New update coming out soon

It'll take a lot of effort to get it to work on android and I think I'm a bit too far into it to consider at the moment. Maybe when I've 'finished' with the game I'll try and port it to android.

Not much longer now, I am going to do my best to get it out before the busy holiday period.

Sorry about that, should be working now. Sometimes when I update the invite link the text will change but the hyperlink won't and I don't really know why.

I do plan on adding a currency system where you'll be able to break down unwanted items and roll for new ones eventually.

New weight stages will have to wait until I redo how the player sprite is drawn as adding new variations (like weight stages) ends up requiring adding dozens (maybe 100+) of new sprites to the project.
Additional vore types are still something I'm considering but I wouldn't get my hopes up too high that they'll be anything very impressive. If I do add them it'll probably just be some kind of flavour change. Maybe things like new internals animations, different quotes and altered disposal sprites.

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Ah okay, that makes sense, thanks for the report

Yeah, I've been trying to fix that one for a while, it seems to have quite a few things that can cause it, but I've never had it with a boss. Which boss did it to you

What did you set the keybind for disposal to?

1. Bodyswap swaps between the (FlatChest/Shorts) sprites and the (Breasts/Skirt) ones

2. Those options change the weight number underneath the calorie tracker. In Body + Belly mode, it shows the two numbers separately whereas in Total, it shows them added up as a single number

So, if you've got the Maintenance Calories extremely low when compared to the Maximum Calories, you'll very quickly gain weight while digesting enemies, but you'll also very quickly return to Maintenance Calories. Meaning you'll quickly start losing weight again.

There's a kind of scaling in effect that the further you are from your Maintenance Calories, the more quickly it'll change to try and get to that Maintenance level.
So very low Maintenance makes it very volatile, quickly gain and quickly lose calories.

If you want your weight to stick around, I'd recommend more balanced settings.
I personally use settings that make the bar look like this:

That's strange, with settings like the ones below, I can go from 60kg to 120kg in a few seconds.
Is the blue weight number in the top left below the bar not going up after digesting enemies?

No, there aren't any new ones in the 2nd planet 'yet.' Although I do plan on making some for the next update

Lowering your Maintenance Calories is the best way to make gaining weight easier. You can also reduce the Calories Loss Multiplier to make it even easier.

In the 'Quarters' area you'll find a computer (the thing with the face). Press the interact key while in front of it to open the computer menu. Weight gain controls are under 'Diet Control.'
The topmost option (Regulated/Unregulated) disable or enable weight gain.
Regulated = Disabled
Unregulated = Enabled
You can use the other settings in the menu to change how fast or slow you gain weight

Hope that helps

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Much bigger and walking will be difficult
I might finally do the immobilization size for the next update though

Nope, nothing to worry about with saves. All versions save and load from the same place regardless of where you put the game.
If you have any trouble let me know.

I personally see the +1 to dropped items as a pretty significant reward and see the higher difficulty as a means to boosting an already 'complete' build, thus the focus on equipment.

Save files are compatible through updates.

You can fullscreen the game in the top right of the window.

I make public releases once the world as a whole is done, so about 15 missions.
I can't really give an estimated time though unfortunately.

I myself am a fan of a bit of chub so I'm glad there are other fans out there too!

Thanks! I try to keep a steady pace of development and am glad you appreciate that.

I just hope it doesn't end up being too annoying to play against!

Making the sprites themselves is fairly time-consuming for me and that's the biggest hurdle.
Making toggleable 'body-parts,' like being able to choose chest size and skirt vs. shorts would require an overhaul of the code governing the player sprites AND I would need to go back over all the spritework to make it work so if I ever do it it'll be when I'm stuck for ideas or something like that.

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The possibility of different types of vore only exist as 'flavour.' Like I might change the internals to something else like for unbirth. But there most likely won't be any new significant animations, I'm so over spritework for the player at this point. It would be so nice to have properly implemented alternative vore styles but it's far too much for me to pull off.

I might one day redo parrying, but I never want parrying and dashing to be too strong. If the defensive abilities are too strong, then they invalidate defensive stats.

Good to hear you find it fun!

It is true that I am solo developing the game, but I don't want that to stop people from giving honest feedback and making suggestions.
Though it is also true that sometimes we need to temper our expectations, I am not a good coder, and I am not a good artist. I'm not always going to get it right, or pretty.

For clarity, there are more supporters than are in the list, for privacy reasons, only supporters who let me know they are okay with being added are on there. There are currently around 50 supporters which I am extremely grateful for.

I'm glad you're so passionate about the game and supportive of me as an amateur developer!

First of all, I'm glad you think it has potential and thanks for all the feedback.
Yes, bugs, I know they're annoying, not just to experience but also to fix. As this is just an amateur's first game my philosophy so far has just been, 'as long as you can make it to the end without a headache, it's good enough for me.' I focus on the stuff I like to do, otherwise there wouldn't be much point in doing it.
Same with menus and menuing, yes, a lot of it could be better implemented, but UI design isn't interesting even if it is important.
The inconsistencies in art are a combination of inexperience and laziness. Some of the older art and sprites do not fit in with the new stuff, but redoing all of it over and over again would take too much time and I'd rather just keep moving forward. I'm personally quite fond of leaving the older, uglier stuff in because it feels likes markers of my own progress and improvement. Might not be the smartest thing anyone's ever done while making a game, but this is a learning experience for me.
Predator enemies is a possibility but only as a game-over type thing.
Whole new outfits and things would probably only be added if I ever finished the game. Making entire new spritesheets is not something I'd look forward to.

Sorry if I didn't answer everything you wanted and also for the late reply. I was away from home and couldn't log into my account.

I do hope you continue to enjoy the game.

Windows Defender doesn't seem to like when you put an .exe file in a .zip file and that usually sets it off. For what it's worth, I promise it is a false positive and there is no trojan.
I'll soon upload an Installer version which should avoid setting off a false alarm in the meantime.

Currently the only skills in the game are the buffs yes.