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This update has been a long time coming and put simply, it doesn't disappoint. The new sounds, the echo effects in certain stages, all amazing.

The skills, so many new skills. Which mostly help making a pred based adventurer all the more viable (though in my case, possible, as I have bad luck with equipment lol).

The new stages themselves I'd say were not exactly the most fun and engaging. Out of all the other planets (including the planets from the beta version). But it was still enjoyable and exciting to run through.

My biggest critic is the bosses of the newest planet. Mainly, they spawn way too many grunts. Especially the 2cd boss, I still don't see how to possibly beat that guy. Without loads of life regeneration and having the 'blackhole gut' skill. I don't think I can beat it in 'totality mode' even at lvl 120. I'd say the first boss is fine and fair, though a tad annoying. The third boss is pretty clever, though also a tad annoying.

Despite my skill issues. This game remains absolutely, astonishingly, amazingly, fantastic~. It's been well worth the wait for every update. And I continue to await with the patience of a saint. For the next awesome update to this gem of a game.

To give some clarity for the creator. Or for anyone else who is merely curious. 

(As when I made the original post. It close to midnight, I think. And my brain was only operating at 50% full functionality.)

My critics are coming from running nothing but pred based skills. So aside from the obvious fact that the game would be easier. If I had more health/attack/armor or anything built for survival. I'm mostly just giving my thoughts, based on that side of things.

Using actual skills that boost your survival, let alone anything rupture based. The game is pretty easy as long as you don't panic. I even beat the new planets second boss with (somewhat surprising) ease. In totality mode. Trying to fight with nothing but my gut is the main issue I'm having. Which isn't even an issue, just a weird obsession I have Lol. (And of course my bad luck when it comes to equipment rolls.)


If anything. I'd say the second boss only needs to have 1 of the enemies removed from its spawn pool. Not necessarily that it needs to spawn less grunts. Having to deal with an enemy that shoots a rupturing icicle. An enemy that spawns a root on your position. And an enemy that is tanky while also having rupture-based attacks. All the while fighting a boss that just keeps spawning more of them while attacking you. Just a bit much, even for long-time gamers. (My vote would be the tanky grunt being removed. Just because he's the arguable oddball of the spawn pool.)

Anyway, still love the game and eagerly await further updates~.