The start and screenshots are full of promise but I think it needs refinement. I had to play it more after reading the previous comment that up and down are inverted. Not knowing that I would simply somersault off the first ramp and land on my back.
That is if I even made it to the jump. Why do we need a 3x3 matrix to see what the controls are doing when most here probably don't own a controller? 3x3 is insanely complex for players and why I opted to make my 3D game use a fixed camera in top-down. If you are opting for complexity, you better have a good tutorial, or comments will become them.
The sky is too similar to the ramp in colour, making it hard to see what is going on when it inevitably rolls.
You can control the 3x3 force matrix prior to count down completion. This is not dead time. The matrix doesn't update in real time, at least not with my keyboard, and I don't have time or inclination to solve it.
I'll maybe try and play it downloaded later. The title is appropriate, in that I feel like a chick flying the nest, early, when I play.