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With RAM and GPU prices set to soar in 2026, HTML builds may be the only gaming some of us are permitted to enjoy.

Not having a web build makes me wonder if this was designed for the jam, or something else? I suspect you have a good product here, but requiring me to install a VM and download the game is why web builds have gained momentum of late.

I feel you on that one. We run primarily 3D on the team, and web builds have unpredictable behavior when given a 3D program to embed. If we want to get the best technical development we possibly can, desktop versions are our best bet.

I want to get to a point where I can tell the team that we're gonna do a netcode project and have it be a plausible endeavor. The game idea I've been holding onto this entire time is rooted in that particular technical area.

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The web build will be worse for RAM/GPU usage.. the downloaded game is always more efficient.
Install a VM? what crazy OS are you running?
We have downloads for Windows/Macos/Linux

Corporate policy limits what we can install and run on "our" machines. Web builds are optimised for older machines.

Compatibility (OpenGL 3.3/ES 3.0): This mode is a fallback for hardware that does not support Vulkan. It offers a more basic feature set compared to the other two, lacking some advanced effects, but runs well on a wide range of older hardware, including integrated graphics.

most things will support vulcan mobile.. which is faster or very close on most igpus :D

try `--rendering-method forward_mobile`

can also run `--rendering-method gl_compatibility` to get the web experience, but probably faster

 a setting for that would help i guess..

I ran this fine on steamdeck which is pretty much the baseline IMO ;)