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(1 edit) (+4)

Thank you! Glad you're enjoying it. :)

There's been quite a lot of demand for fattening feeders, so that will definitely be included in my next update.

I want to make Dizzy's addiction more complex & also have it affect the player. That could work well with feeder girls running the shop instead of the player; they would unlock it as a date location, then try to persuade the player to eat there and become addicted to the doughnuts.

I've thought about your third idea a few times before, but you're right that it would be tricky to implement. May happen someday, though!

(1 edit)

1. Guess all agree on the feeder personality then.

2. The way you describe DDD upgrade could work because it is more of a fork you choose then something completely out of the players control. Date the feeders and submit or turn them down in the first place if you want to stay the dominant one.

3. Still dislike the personality change idea.
I fear this would become rather incomprehensible.
Please if you do it, make presonality changes optional!
Learning to love how a character behaves and reacts and then it suddenly changes is confusing.

(+1)

Not to worry, if I do add a personality change mechanic, it won't be something you can trigger by accident. It'd be something the player would have to consciously pursue & would probably be a gradual process.

That personality change cannot happen accidentially is a good idea. + it should be reversible.