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(+5)(-1)

Love the new update! There's three ideas that I'd like to share

  1. The option to fatten feeders, although this would require passing a hard check especially for the dominant feeder.
  2. Feeders being able to set up their own doughnut shop (or even take ownership of the player's shop) when they unlock the feeder ability
  3. Non feeder/feedee personalities developing feeder/feedee streaks in their personality based on player actions (i.e. if the player takes a girl to an eating contest and then participates themselves then they might act more like a feeder, or repeated funnel sessions might make the girl act more like a feedee). However, I'm aware that this one might be a bit annoying to implement. 

Hope to see more from this game in the coming year since it's easily one of the most enjoyable games of this nature I've played! :)

(1 edit) (+1)(-1)

Agree with number one - these characters also having to watch their weight would be cool. Although it should be ultra hard to convince them to dine or gain with you.

Disagree strongly with number two - that would take too much control away from the player, DDD should be a strong monopoly!

Disagree strongly with number three - girls changing their personality would be super confusing and you may end up with a lot of characters with the same personality after some time.

(1 edit) (+4)

Thank you! Glad you're enjoying it. :)

There's been quite a lot of demand for fattening feeders, so that will definitely be included in my next update.

I want to make Dizzy's addiction more complex & also have it affect the player. That could work well with feeder girls running the shop instead of the player; they would unlock it as a date location, then try to persuade the player to eat there and become addicted to the doughnuts.

I've thought about your third idea a few times before, but you're right that it would be tricky to implement. May happen someday, though!

(1 edit)

1. Guess all agree on the feeder personality then.

2. The way you describe DDD upgrade could work because it is more of a fork you choose then something completely out of the players control. Date the feeders and submit or turn them down in the first place if you want to stay the dominant one.

3. Still dislike the personality change idea.
I fear this would become rather incomprehensible.
Please if you do it, make presonality changes optional!
Learning to love how a character behaves and reacts and then it suddenly changes is confusing.

(+1)

Not to worry, if I do add a personality change mechanic, it won't be something you can trigger by accident. It'd be something the player would have to consciously pursue & would probably be a gradual process.

That personality change cannot happen accidentially is a good idea. + it should be reversible.