hard.
Submitted
prism glider| Criteria | Rank | Score* | Raw Score |
| Theme interpretation | #47 | 3.833 | 3.833 |
| Innovation | #67 | 3.500 | 3.500 |
| Graphics | #138 | 3.333 | 3.333 |
| Audio | #139 | 3.056 | 3.056 |
| Overall | #205 | 2.889 | 2.889 |
| Gameplay | #321 | 2.333 | 2.333 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/Jazhikho/Warp-Engineer
Game description
A space engineering game where you maintain warp field harmonics by synchronizing generator phases to create a stable warp bubble for faster-than-light travel.
Theme interpretation
I used decided to use waves such as gravity, light, matter, etc, and adjusting their phases, amplitude, and frequency in order to create the game.
I think the concept is very good and has a lot of potential, the only suggestion I would make is to make it easier for the player to get used to the gameplay, even after going through the tutorial I felt overwhelmed by how the actual game was feeling, was way faster and the sliders weren’t doing what I expected, mostly because of the added pressure of the speed it was a situation of “press all the buttons and make it work”, instead of being a fully controlled experience, so if on the first levels you only have one of the sliders and then get used to it then add the next one and so on, would be better so the player can grasp the concept in practice and not just in theory. Music and presentation were pretty good, the minimalist style + the music was quite fitting.
Such a cool way to interpret the waves theme and also combine it with math to make a game that is both fun and mentally engaging. The gameplay can get a little hard to follow later on since there is a lot of sliders and events but fun nonetheless (the emergency stabilize button saved me a a lot :D). It would help if the events told you what they did when they popped up but you can kind of figure it out as you play. Nice job!
Leave a comment
Log in with itch.io to leave a comment.