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Pervader is going to be fairly linear, with only a few points where you can alter the narrative (picking your route, and some events near the end). I'm trying to add more flavorful choices in how Reamus reacts to things along the way, but I don't plan on adding anything that significantly alters the course of the story or modifies his character too much.

Just a heads up so you don't expect too much interactivity.

Hey, that's perfectly fine! Make the story you want to make! As I said, I have a personal preference to games that offer lots of interactivity, but that's all it is; I don't think a game needs to have lots of interactivity to be engaging or fun. Pervader has definitely hit the ground running in terms of quality. It's really impressive to think that what's been released so far has been entirely a one man effort! Keep up the good work!