I'm not keeping a set schedule anymore. Might be next week, might be next month.
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The plan is to make an update every month. Last update was way off schedule.
So while I am aiming for monthly releases, I will fail to deliver sometimes.
The next one is going to be more of a housekeeping update though, at the end of August. Very unlikely to progress the story, as I want to focus on character graphics and reworking some assets.
We're going to explore a lot, spatially and character-wise, but there won't be a lot of choices I'm afraid. At least not ones that have any significant impact.
I plan on giving Reamus more options in how he reacts to events, to add a bit of flavor.
But I'm also cautious. I don't want to give players the impression that they have more control over the story than they really have.
For the most part, Pervader is like an illustrated book.
Pervader is going to be fairly linear, with only a few points where you can alter the narrative (picking your route, and some events near the end). I'm trying to add more flavorful choices in how Reamus reacts to things along the way, but I don't plan on adding anything that significantly alters the course of the story or modifies his character too much.
Just a heads up so you don't expect too much interactivity.
I have two-factor authentication enabled for my account. When I first logged on to the app a few weeks ago, everything worked out fine. Now when I try to log in it always tells me my code is wrong ("Invalid code"). I tried to log in several times. I tried to resync on the google authenticator, but that didn't fix it. I tried to uninstall the app and remove the itch folder from "appdata/roaming" and make a fresh install, but that also didn't work.
Thanks. I think you can make interesting stories with lots of choices, but yeah it would be a lot tougher. I spent a lot of time ironing out the plot and realized that if I had to account for too many player choices, then things would quickly spiral out of control.
Programmer, me? Nawww... FYI Ren'Py isn't actually that complicated. It's pretty easy to get a project going if you have some ideas and assets. I started learning it about three weeks before launching Pervader. If you really want to be impressed with what you can program in Ren'Py I suggest you check out something like Killigan's Treasure or Minotaur Hotel.
The fact that I managed to work it out by myself should tell you it's easier than you imagine, and should inspire you and everyone else to work on your own projects.
As far the 3 part thing, you will see that there is more to the world of Pervader than what meets the eye. There's a lot I want to do in this space, but that will become more obvious in the future. I'm not going to spoil anything, but I can't wait to see your reactions to some of the stuff I have planned!