Really enjoying what the game has so far! Can't wait to see where the story goes from here, especially with all the foreshadowing there's been already! The only genuine complaint I have about the game is more of a nitpick than anything; more of a personal preference than anything actually "wrong" or "in need of fixing".
I would like it if there were more choices to make in the game; I enjoy the feeling that I actually have some degree of influence over the main character and the progression of the story, even if it's just the illusion of choice. Again, I'm not saying that the game as it is needs to have more choices, or that it isn't a good game because there aren't many of them; I just have a preference for games, especially VNs, that offer a variety of choices to make, from major decisions to minor ones, from inconsequential choices to ones that have tangible effect on the story as a whole. I believe that more choices and variety thereof would definitely enhance the story, but it's by no means necessary to incorporate more choices for the story to be good.
Regardless of my personal preferences on choices in the narrative, the characters and greater story are, so far, very well written. We've only seen just a little bit of our main trio so far, but each of them already feels like a complex and multifaceted individual; like there's so much more going on beneath the surface that we've yet to see. In just a short amount of time, the story has established our main characters' personalities and foremost character traits, while demonstrating that these observations are only scratching the surface of who these characters are. Seeing those first few cracks in each character's facade of security and self assuredness in the situation - seeing how differently each of them is responding to their present circumstances - does a lot to make them appear three-dimensional and humanize them.
Now, given that the game has only seen its second release so far, anything I've said here is subjective at best and liable to change as the game sees more and more releases. Any and all misgivings or complaints I might have as of this current build, whether I've voiced them or not, could be completely resolved or changed in the game over the next few updates! Only time will tell how the story will unfold and evolve, but if the next few updates continue to impress like these first two builds have, then I'm definitely looking forward to seeing where the story goes! Keep up the good work!
Pervader is going to be fairly linear, with only a few points where you can alter the narrative (picking your route, and some events near the end). I'm trying to add more flavorful choices in how Reamus reacts to things along the way, but I don't plan on adding anything that significantly alters the course of the story or modifies his character too much.
Just a heads up so you don't expect too much interactivity.
Hey, that's perfectly fine! Make the story you want to make! As I said, I have a personal preference to games that offer lots of interactivity, but that's all it is; I don't think a game needs to have lots of interactivity to be engaging or fun. Pervader has definitely hit the ground running in terms of quality. It's really impressive to think that what's been released so far has been entirely a one man effort! Keep up the good work!