Cool, I really like it!
My feedback:
- Make movement more controllable.
- Rotate movement input by view direction so you move forwards in the players perspective when you press w, not in worlds perspective.
- Lock the mouse using Cursor.lockMode = CursorLockMode.Locked in on application focus (I assume your using unity when I say that).
- Needs more variation and more of a gameplay loop.
But overall great game, I got pretty heigh up as you can see in this screen shot: