Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

uneasyjackson

99
Posts
24
Followers
57
Following
A member registered Feb 18, 2021 · View creator page →

Creator of

Recent community posts

Theres lots of typing exercises like this (usually much better too) I just dont know if they make them more fun. I wanted to speed typing with a gun :) my typing is very slow (new keyboard)

Super fun game! I enjoyed it a lot but I felt the upgrades don't feel overpowered. Certainly not ridiculously overpowered.  I mean this a no critique of the game on it own. But for the limitation, I feel like it could get OP quicker. As I was only surviving the first couple upgrade rounds. However, I'm adding this to my goated list because this game is goated. 

I forgot to change a value that would have enabled this 9w9

When I was working on it, I thought, "someone is gonna run from the souls" ahaha.

This is such an impressive production by one person. You deserve big moneytime! 

Super high polish and swag. However I felt really underpowered. I might just be bad tho lowkey. I was never good at 2048

OH MY GOD how did you do a leaderboard?? Is this real???

Shockingly fun and addictive. As a Megabonker and a Vampire Survivor. I love this. I tried to do a play on this for my game submission too! (Give me five stars please. Dear god help me I need it.)

I was struggling on my trackpad (skill issue ahaha). However I did pretty good. This is shocking well executed, creative, and polished for 3 days??? You must have been working around the clock to make all of this!!! 

Super dope and goated TBH. I added to my goated list on itch. My favorite parts are the tank visually upgrading each time. The animations on it (could use some dampening on the swivel head). The drifting and its tire tracks. The particle explosions. The pink color wave. If you continue this game, I recommend leaning into 3D and unifying the color pallete as well as the non-tank assets.

Totally agree. It needs a little more depth but we had trouble increasing the challenge but maintaining OP-ness. Also the challenge is weird because its starts hard and becomes easier. We need a way to increase difficulty in late game if we were to continue. 

Or some scaling like, when you "win" the camera zooms out and there are more enemies type thing

Thank you :)!

Thank you Kiril :) 

eğer yapmamız gerekiyorsa

Thank you :) Its pretty janky and there's lots of issues. Difficulty settings are a good idea. If I had the time, I'd definitely wanna flesh it out with various modes, time limits, stats, etc. But I'm about to embark on a big game project :) I'd love to have you as a playtester and/or QA.

Naur I just changed the name like 5 times over the course of the day. I swear bro please don't call the AI police :'(

(2 edits)

If you hold spacebar while in the air, you accelerate downward creating larger and larger bounces (must release before contact!!). But its acceleration so the bounce is not on command. I was just having fun with it. I tried a few approaches for a softbody character. None of them worked well. The player is "softbody" but its quite rigid lol. Posting a new build now with your feedback. Thank you <3

You are the goat dude! I am gonna add all this in :)! This is a little experiment I was doing in procedural world generation, softbody, and movement. I'm honestly happy to see that it is even working on other devices because my first 6 builds had no ability to bounce for some reason lol

Cool game :)

Unbeliveable for the solo developer!!

This is so good. The shader is really interesting. Very versitile for future games. The duck and ballon need lore ahhaha this could be an annual franchise. I love the menu stylizing. Especially the looping/printing text. You have an eye for design and for fun :)! Especially because you were solo!!! Great work. 

Ahahah thank you Godzilla :)

Ahaha its not your speakers, we havent added the audio in yet! Thank you so much :) Ill try to incorperate your feedback by end of jam :)!!!

Hey there :) we found this problem and if it persists we made a mac and a windows build that should work. If it does, let us know what you think :) were new to this! THank you for sharing this bug

That's actually so impressive! We made it pretty hard :)

You are the goat! I tried looking it up but I thought it was a Unity thing :)!

This is so interesting to watch! The load times are so much higher on your end :( I gotta fix that! Other than that, you are the first streamer to play one of my games!!!! This is so exciting!!! 

It's cool to see you're still working on this :) (Though, a player model and faster movement would go a long way.)

Goated....

Amazing fog!! Play my game and see what I mean. Your fog is excellent!

Our game environments are so much alike LOL! I love this concept!!

I had so much trouble at the beginning because I thought I had to go down LMAO but before giving up I saw all the comments from the squashmasters and realized Im stupid lol great game!

Really cool game!! How did you customize the run button for your webGL build?

It could use some work, but for 3 days, Im very happy with it. Thank you :)

Thank you :P

Great game so far! I'm gonna tell all my friends and follow you on itch! Looking forward to the final build! <3

Making them as we speak :)!

Very fun and satisfying game :) followed!!

This game is so good! I found it captivating and, honestly, quite moving. I loved the storytelling and world-building.