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uneasyjackson

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A member registered Feb 18, 2021 · View creator page →

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(2 edits)

If you hold spacebar while in the air, you accelerate downward creating larger and larger bounces (must release before contact!!). But its acceleration so the bounce is not on command. I was just having fun with it. I tried a few approaches for a softbody character. None of them worked well. The player is "softbody" but its quite rigid lol. Posting a new build now with your feedback. Thank you <3

You are the goat dude! I am gonna add all this in :)! This is a little experiment I was doing in procedural world generation, softbody, and movement. I'm honestly happy to see that it is even working on other devices because my first 6 builds had no ability to bounce for some reason lol

Cool game :)

Unbeliveable for the solo developer!!

This is so good. The shader is really interesting. Very versitile for future games. The duck and ballon need lore ahhaha this could be an annual franchise. I love the menu stylizing. Especially the looping/printing text. You have an eye for design and for fun :)! Especially because you were solo!!! Great work. 

Ahahah thank you Godzilla :)

Ahaha its not your speakers, we havent added the audio in yet! Thank you so much :) Ill try to incorperate your feedback by end of jam :)!!!

Hey there :) we found this problem and if it persists we made a mac and a windows build that should work. If it does, let us know what you think :) were new to this! THank you for sharing this bug

That's actually so impressive! We made it pretty hard :)

You are the goat! I tried looking it up but I thought it was a Unity thing :)!

This is so interesting to watch! The load times are so much higher on your end :( I gotta fix that! Other than that, you are the first streamer to play one of my games!!!! This is so exciting!!! 

It's cool to see you're still working on this :) (Though, a player model and faster movement would go a long way.)

Goated....

Amazing fog!! Play my game and see what I mean. Your fog is excellent!

Our game environments are so much alike LOL! I love this concept!!

I had so much trouble at the beginning because I thought I had to go down LMAO but before giving up I saw all the comments from the squashmasters and realized Im stupid lol great game!

Really cool game!! How did you customize the run button for your webGL build?

It could use some work, but for 3 days, Im very happy with it. Thank you :)

Thank you :P

Great game so far! I'm gonna tell all my friends and follow you on itch! Looking forward to the final build! <3

Making them as we speak :)!

Very fun and satisfying game :) followed!!

This game is so good! I found it captivating and, honestly, quite moving. I loved the storytelling and world-building.

Like seriously! This is super polished and fun.

This is so awesome. I was gonna make a game about Tetris with guns. This is such a great take on it!

Thanks, I'm trying to use camera a bit more in projects. 

The lore would be so deep if we made 7 ahaha

Thank you :)

We're so glad you enjoyed!

Phantom wipe?? Or nah?

Thank you:)

Lets goooo!! Thank you!!

Thank you :) We definitely needed some market research on pant pooping 

Thank you so much :)

The timer would also serve as a way to increase replayability for speed running. Missed opportunity, but c'est la vie.

I just saw your profile picture ;O; 

We do not... haahahah

Thank you:)!

We've gotta fix the poop sound at the end. Also, the game pauses when you win, so no one gets to see the character animations when you lose. We have one for the employees where they freak out in disgust. 

A timer is a really solid idea. I'm torn between making this a game of many levels and making it a speed running game. What do you think?

Thanks :) Im so glad you got to see the progression of the development. Any suggestions for what you'd like to see added or removed?

Thanks :)