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A member registered Aug 16, 2024 · View creator page →

Creator of

Recent community posts

Thanks, that's some amazing feedback, and I 100% agree that there is a lot of opportunities for movement tech

Fun game, the spinning made it pretty intresting

Cool visuals

Yeah, the grapple was a bit underdeveloped compared to the dash. But thanks for the feedback

It was pretty bare bones, but for just being a prototype it was cool

I lost, but it was fun

Really good idea, it was fun when you slowed down / sped up and added a lot to the gameplay

Cool game, I enjoyed it

Nice game

Thanks, the stamina is:
 - Increased based on speed, heigh speed => fast regen, vice versa
 - Consumed when grappling
 - Consumed when dashing

I maybe didn't make it that noticeable though.

Thanks!

Really good, I like how you not just implemented the seriusness of the theme instead of just the spinning!

A bit unpolished and the controls are hard to get used to. But other then that its a really fun game!

No complaints, I always love number go up games like this! The gameplay feels very polished and fun.

it feels ok, the UI is lacking but the core gameplay could be pretty fun with more polish and better visuals

it was super hard but I came to the second to last level, it was pretty fun though

Nice sounds and feels very polished

cool game

Thanks for playing! I should have worked more on the grapple but I'm happy you liked the dash!

Thanks!

Thanks! I spent a lot of time on the movement so Im happy you like it

Yeah, I agree. I tried to balance it by making it take more stamina and do less damage but that just made it under powered and felt bad to use

Thanks soo much! Its really just a dampend spring on the radial direction of the velocity around the grapple point

(1 edit)

Amazing game! I love it, but I did get stuck and couldn't move on the first level with moving platforms, after a reload it worked though

Cool game, I like the minimalist art style and the concept

Really cool game! I enjoyed it

Thanks, I'll try your game now

Nice time, and thanks!

Thanks so much, the monster AI is a bit buggy so whatever weird happens blame it on the pathfinding

Thanks, yes, some charging stations are fsr avoided by the monster (don't have a clue why), but it shouldnt happen that often, so I guess you just got unlucky, I have a fix in mind that I'll work on soon

Thanks! :)

Oh ok, yeah, I guess I assumed everyone would read the description of the game, which is a bad assumption, but glad you figured it out!

Yeah, that's the usual problem with procedurally generating levels, the levels are made on the fly so every time you play you get a different experience, but thanks

Not intentional, I made my own pathfinding for the game (A*), it's very badly optimized so sometimes the game just freezes. But thanks!

Ha ha, thanks alot!

Yes, very good feedback, and thanks soo much!

Thanks, you should survive 2m 30s (the countdown at the top) and shine the flashlight at the monster if he gets close, also charging the flashlight if youre out of battery is good (at the charging stations)

You have to shine the flashlight at it, and you have to charge the flashlight with charging station

Cool, I'll look into it

The level is procedurally generated so it's kind of hard to do level design :( But thanks for the feedback and playing the game!