How would that help with 50/50 situations, or is it just meant as a nice tool to see your progress? (I'm actually already adding it, and some settings + audio to the game in the next update)
Plug
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Thanks, oh and where are you using softbody physics?
Edit: The world generation is super cool, are you randomly spawning things in or using something like poisson disc sampling to get good spacing between props? Another thing, the space bar does nothing, the player still bounces when it hits the ground but doesn't bounce on command. I'm not sure if thats intended.
Cool, I really like it!
My feedback:
- Make movement more controllable.
- Rotate movement input by view direction so you move forwards in the players perspective when you press w, not in worlds perspective.
- Lock the mouse using Cursor.lockMode = CursorLockMode.Locked in on application focus (I assume your using unity when I say that).
- Needs more variation and more of a gameplay loop.
But overall great game, I got pretty heigh up as you can see in this screen shot:
Amazing, such an imersive experience! Good work, and it's maybe just me (my speakers have been weird lately) but I don't notice any audio even though your page says there is a composer on the team, I think it could really boost the experience adding sounds. It would also be cool with a score system and punishment for not caching the debris you create. But all things considered this is a 4.5 star jam game! I'll rate when the jam ends.
Hi everybody, I have hosted a game jam with focus on shaders and computer graphics, you will make a game with shaders and get ranked by other submitters, it will be going on from 31st of oktober at 0am et to the 10th of november at 0am et, join if you want to have fun, make a game, and practise making shaders, join at: https://itch.io/jam/shader-jam-2025!!! I will be playing all the submissions that have a web version! Have fun!!!
Hi everybody, first of all good luck on the jam, if you plan to team up with someone through the community tab of the jam page please include your role in the title, and all the roles you're currently looking for. It's also recommended to list people already in the team and a portfolio/link to your previous work if any. Remember to change the roles you're looking for when someone joins the team to avoid confusion!
Remember to ask if you have a question about anything jam related.
Have fun and make some great shaders!








