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A member registered Aug 16, 2024 · View creator page →

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How would that help with 50/50 situations, or is it just meant as a nice tool to see your progress? (I'm actually already adding it, and some settings + audio to the game in the next update)

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Thanks for the suggestions! I think the camera is a little faster in the downloadable version. And yeah, thats the point (I like minesweeper). Oh and btw, if I don't force every mine to be flagged what should the win condition be?

Ouch, that's harsh. What difficulty? Thanks for playing btw!

Sure, and btw, if your using unity on windows the mac has to run a console command to make the app playable, I'm not sure about linux and other os but its always pretty hard to make a mac build, I can share that console command if you want.

If a few minutes means 15+ min your right.

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Where is the theme, the jam has already started?

Looks cool and fun, could you maybe add a mac version, I only have a mac not windows. If you do tell me and I'll play right away!

Okay, that makes total sense now! Thanks for clarifying!

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Thanks, oh and where are you using softbody physics?

Edit: The world generation is super cool, are you randomly spawning things in or using something like poisson disc sampling to get good spacing between props? Another thing, the space bar does nothing, the player still bounces when it hits the ground but doesn't bounce on command. I'm not sure if thats intended.

Cool, I really like it! 

My feedback:

- Make movement more controllable.

- Rotate movement input by view direction so you move forwards in the players perspective when you press w, not in worlds perspective.

- Lock the mouse using Cursor.lockMode = CursorLockMode.Locked in on application focus (I assume your using unity when I say that).

- Needs more variation and more of a gameplay loop.

But overall great game, I got pretty heigh up as you can see in this screen shot:

Thanks!

Great game! I'll rate as soon as the jam ends!

Spycraft Jam community · Created a new topic Stealth game?

Is it allowed to make a stealth ish game or does it have to be strictly spy related?

Ok, thanks! :)

It is a part of unity game engine so it's not required to list that you are using it.

Can I use ready made assets or paid assets for parts of my game?

Cool game, I love the art style, you should update the screenshots though, thay still show the og version.

Thanks! Yes, it's actually just a bloom shader that I turn on and off when you shoot but it gives a nice effect.

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Best game yet!!! I love the idea, it's so creative and fun! Check my game out if you have time btw.

Anytime!

Feels sooo much better now!!!! I love the upgrade system, the only thing is that the attacking and moping feels a little weird, maybe attack and mop in the direction of the mouse and bind attack to left click and mop to right, that would make it feel easier to controll, overall it feels great!!!

Thats totally fine, I'm sorry if my reply came off as mean.

Thanks, yes thats right, I didn't have enough time to add that, it's intended to play on pc and I only have that so I also didn't think about that, sorry. I also love the squish sounds, I made them in audacity by recording me eating and layering some water splashes on it.

I think you misunderstood the theme of the jam, the theme is not shaders, there only have to be shaders in the game, the real theme is on the jam page, some other people also made that mistake, I guess I didn't make it that clear. Sorry, and I don't really understand how to play the game.

Thats totally fine!

Solid game, I think you misunderstood the jam, the jams theme is not shaders, you only have to incorporate shaders in the project, the theme was stated on the jam page, other then that and the lack of audio it's good, I love the transparency shader btw!

Great game, I wish the audio from the main menu was in the game too, it could also bee cool with more levels and some sort of treat to the player, like a hunter or something.

Sounds great! Remember that you can update the game after the end of the jam if you dont fit a feature in the deadline as long as you keep the original up and available.

Amazing, such an imersive experience! Good work, and it's maybe just me (my speakers have been weird lately) but I don't notice any audio even though your page says there is a composer on the team, I think it could really boost the experience adding sounds. It would also be cool with a score system and punishment for not caching the debris you create. But all things considered this is a 4.5 star jam game! I'll rate when the jam ends.

Shader Jam 2025 community · Created a new topic Hi!
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Hows it going with the jam? I'm kind of behind schedule but I hope I'll make it! I'm making an fps game where you clean your enemies corpses between waves, what about you?

No, only one team member has to register and submit but you should tag other team members as contributors to the project.

Post your theme suggestions in here, every suggestion with more then one upvote will be put on a wheel for possible jam themes.

Hi, I think you missunderstand due to me not really explaining it, you should only make a build for mac if you can, or else windows is totally fine!

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Nope, you can use any engine as long as it can create an app or web build, web build strongly recommended but you can of course also make an app format, please make a mac format if your hardware/softwere supports it.

Hi everybody, I have hosted a game jam with focus on shaders and computer graphics, you will make a game with shaders and get ranked by other submitters, it will be going on from 31st of oktober at 0am et to the 10th of november at 0am et, join if you want to have fun, make a game, and practise making shaders, join at: https://itch.io/jam/shader-jam-2025!!! I will be playing all the submissions that have a web version! Have fun!!!

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Hi everybody, first of all good luck on the jam, if you plan to team up with someone through the community tab of the jam page please include your role in the title, and all the roles you're currently looking for. It's also recommended to list people already in the team and a portfolio/link to your previous work if any. Remember to change the roles you're looking for when someone joins the team to avoid confusion!

Remember to ask if you have a question about anything jam related.

Have fun and make some great shaders!