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A member registered Aug 16, 2024 · View creator page →

Creator of

Recent community posts

I personaly dislike physics based puzzle games as they can feel unfair and frusturating but this game actually felt very good, it cpuld use a few more levels and a bit more juice, such as particles and screen shake. But overall very fun and also a bit hard, but it felt more like a skill issue then a game issue. 

Feel free to check my game out too!

The amount of content in this game is insane!!! This is definetly the game Ive played the longest. But it is a bit hard on the computer, but nothing a mid range pc couldnt handle. Overall amazing game! Feel free to check my game out too.

I like the game, it could use some more juice and feedback but overall a very solid concept. Feel free to check my game out

I like the art style, and pretty good game loop. Feel free to check my game out

Cool game, amd a very unique main mechanic. Feel free to check my game out

Cool game!

I love a good platformer, and this one did not let me down, the controls feel pretty tight amd the main mechanic feels pretty polished. Feel free to check my game out

Really simple game loop but nontheless I enjoyed it. Feel free to check my game out

Nicely done, it feels pretty good. Feel free to check my game out

Cool game! The collisions feel a bit goofy and the game could use some polish, but overall pretty good.

Thanks, I do agree that the stamina bar is a bit under used and should probably be removed as it removes more then it adds

Thanks, that's some amazing feedback, and I 100% agree that there is a lot of opportunities for movement tech

Fun game, the spinning made it pretty intresting

Cool visuals

Yeah, the grapple was a bit underdeveloped compared to the dash. But thanks for the feedback

It was pretty bare bones, but for just being a prototype it was cool

I lost, but it was fun

Really good idea, it was fun when you slowed down / sped up and added a lot to the gameplay

Cool game, I enjoyed it

Nice game

Thanks, the stamina is:
 - Increased based on speed, heigh speed => fast regen, vice versa
 - Consumed when grappling
 - Consumed when dashing

I maybe didn't make it that noticeable though.

Thanks!

Really good, I like how you not just implemented the seriusness of the theme instead of just the spinning!

A bit unpolished and the controls are hard to get used to. But other then that its a really fun game!

No complaints, I always love number go up games like this! The gameplay feels very polished and fun.

it feels ok, the UI is lacking but the core gameplay could be pretty fun with more polish and better visuals

it was super hard but I came to the second to last level, it was pretty fun though

Nice sounds and feels very polished

cool game

Thanks for playing! I should have worked more on the grapple but I'm happy you liked the dash!

Thanks!

Thanks! I spent a lot of time on the movement so Im happy you like it

Yeah, I agree. I tried to balance it by making it take more stamina and do less damage but that just made it under powered and felt bad to use

Thanks soo much! Its really just a dampend spring on the radial direction of the velocity around the grapple point

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Amazing game! I love it, but I did get stuck and couldn't move on the first level with moving platforms, after a reload it worked though

Cool game, I like the minimalist art style and the concept

Really cool game! I enjoyed it

Thanks, I'll try your game now

Nice time, and thanks!

Thanks so much, the monster AI is a bit buggy so whatever weird happens blame it on the pathfinding