Morning Söv (T_T)
Played the Game from the first Mission to the last and the "Cutscenes" are now perfecly centered and the alignment matches exactly the Gameplay sections. Perfect !!!
The Soundsettings/loudness is saved proper.
Thats very,good and userfriendly !!!
(i go for 10music and 1sfx and then play it LOUD)
= Epic :)
Now, there is a small issue .... oo ohhh
(i have a bad feeling about this)
The "HOT CAVEs".
Like i said earlier, i started right at the start and everything went smooth, literally.
Until i was in the "HOT CAVE".
After a while this happend ......

OHA !!!
So i pressed ECS to get back to the Main Menu, but that also looked like this. Another press on ESC brought me back to the WB.
So i started the game again and entered the HOT CAVE right away. This time it worked BUT there where
a few spots (maybe 3-5) where the Screen went black for a split second.
(blink of a eye)
The HOT CAVES are unique cause its the only Level that uses Loops, every other stage streams from start too finish, but the HOT CASES uses those loops, (too reduce the filesize & stuff .. a trick that was also used before in the FMV Star Wars Rebel Assault II game)
HOT CAVES ist the only Stage that really struggles.
The others ran almost silky smooth with a rare dip here and there but not
the HOT CAVES.
This is the only stage that need some extra attention imo.
One ("easy") solution would be to make it one Big continuous stream, like the other stages, but its one of the longest stages (a bit too long imo)
and that would increase the filesize by a pretty hefty amount. So, idk ...
Maybe you can come up with something that would solve the hefty performace bottleneck
of the HOT CAVES. Btw. i never got that brief "black outs" before in the HOT CAVE stage, so this is new. This stage never did run well, but i feel its gotten worse. Everything else is *chefs kiss*.
This project made me a Electric Black Sheep fan!
(i always liked your stuff before but this blew my socks off!!!)
Major Respect and thanks
(btw. can i donate somewhere?)
cu
Torti
