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PS: its me ... again.
I fool asked what the patch do?

;you told me already.

"So... to avoid freezing, if there is not enough chip RAM, this sound operation is skipped."

..stupid me!

(did not test the patch yet in fpga)

Just tried the NoCave files from the Iso versions

in WinUae. (for a quick and easy test)

Both look kinda odd. (even more so in motion)


Why is this ?

; one of the NoCave Anims from the iso is even slightly bigger then the default that comes with the normal StarDustWars.zip

Thank you Sövény. (T_T)