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Hi Söv (T_T)

Yes, its called "NOT A CAVE" (like Han said in the movie) .... i always read it as HOT CAVE .. (besides, there is an A in the middle)

I am so stupid XD (sometimes) XD

So the "NOT A CAVE" level does not use Loops ? hmmm i could have sworn ....

Huh... the other stages runs sooo smoooth tho... is it really so much more demanding, compare to the other levels ?

(i play on the MIST FPGA. I love this little thing. For Star Dust Wars DC it has to be in the fastest mode)
I think i will try the "Not A Cave" file from the Cd32 version later on.

Btw. What does the new Patch do ?

greetz & thanks

Torti

PS: its me ... again.
I fool asked what the patch do?

;you told me already.

"So... to avoid freezing, if there is not enough chip RAM, this sound operation is skipped."

..stupid me!

(did not test the patch yet in fpga)

Just tried the NoCave files from the Iso versions

in WinUae. (for a quick and easy test)

Both look kinda odd. (even more so in motion)


Why is this ?

; one of the NoCave Anims from the iso is even slightly bigger then the default that comes with the normal StarDustWars.zip

Thank you Sövény. (T_T)