Please try the patch.
Saving the volume works and I tried centering every screen.
Morning Söv (T_T)
Played the Game from the first Mission to the last and the "Cutscenes" are now perfecly centered and the alignment matches exactly the Gameplay sections. Perfect !!!
The Soundsettings/loudness is saved proper.
Thats very,good and userfriendly !!!
(i go for 10music and 1sfx and then play it LOUD)
= Epic :)
Now, there is a small issue .... oo ohhh
(i have a bad feeling about this)
The "HOT CAVEs".
Like i said earlier, i started right at the start and everything went smooth, literally.
Until i was in the "HOT CAVE".
After a while this happend ......

The NOT A CAVE level is a single continuous full-screen animation. I can't do anything about the "bottleneck", I can only speed it up at the expense of quality. You can find the (try/solution=)result of this attempt in the CD32_Real version. It only differs from the normal version in the quality (=bitrate?) of the animation. VHS quality...not pretty and I wouldn't say much faster either. What would speed it up is a well-timed machine code, but I'm not good at that.
But I have a tip against freezing, which I hope will help. It is not related to the previous fix and not a specific NOT A CAVE level problem.... but since more data is being loaded(processed) in this scene, the error probably occurs more easily. Essentially, I think it happens simply because chip is running out and I didn't check this when loading the speech at the beginning/end of the level (since the problem didn't occur before). This could also be the reason for the black flickering (corrupted display, ect...)... I probably loaded the sound data into an already used memory address+area. So... to avoid freezing, if there is not enough chip RAM, this sound operation is skipped.
New patch is uploaded.
Thank You, donation not needed, but appreciated.
Hi Söv (T_T)
Yes, its called "NOT A CAVE" (like Han said in the movie) .... i always read it as HOT CAVE .. (besides, there is an A in the middle)
I am so stupid XD (sometimes) XD
So the "NOT A CAVE" level does not use Loops ? hmmm i could have sworn ....
Huh... the other stages runs sooo smoooth tho... is it really so much more demanding, compare to the other levels ?
(i play on the MIST FPGA. I love this little thing. For Star Dust Wars DC it has to be in the fastest mode)
I think i will try the "Not A Cave" file from the Cd32 version later on.
Btw. What does the new Patch do ?
greetz & thanks
Torti
PS: its me ... again.
I fool asked what the patch do?
;you told me already.
"So... to avoid freezing, if there is not enough chip RAM, this sound operation is skipped."
..stupid me!
(did not test the patch yet in fpga)
Just tried the NoCave files from the Iso versions
in WinUae. (for a quick and easy test)
Both look kinda odd. (even more so in motion)

Why is this ?
; one of the NoCave Anims from the iso is even slightly bigger then the default that comes with the normal StarDustWars.zip
Thank you Sövény. (T_T)