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Yo this is awesome! I think the controls are a little wierd, but that objective, maybe a controls tab would be good? I love the level design, and the parkour! I do think that more checkpoints should be set, because I had a lot of big runbacks, maybe I just missed them. Also a map would be good, but I get that, I ran out of time for a map as well in my game! The mobility is really fun, I think less health for enemies and lower attack speed for the player would just feel better though, spamming is kind of annoying even though theres hardly any cooldown.  All nitpicky stuff, its really solid work!

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Thanks for your kind words and your feedback--I'm taking it all in regarding the more general notes.

On the map front, I'll say this is a lesson for me in conveying things in-game, because (while this is mentioned on the game page) at no point did I tell the player that there's a pause menu with a map in it.

The map itself isn't free of issues unfortunately, but that'll be the first--and probably easiest--fix for the inevitable postjam version.

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Oh ok so sorry I missed that! Yeah I do think that would help, with an in game pop up, you did have quite a few of those which was awesome, most of the other games just put instructions on the page which is less engaging. Would you mind rating my submission by the way, I like the way you do your ratings, I saw it on another game lol. 

I will happily do so! I'm going to see if I can't get through everyone who's rated me and everyone who showed up in my initial queue, at least. For some reason this time around I'm really feeling like trying to hit the 50% mark, but that might be a pipe dream given how I rate