The sound mix was very off and it threw off a lot of the enjoyment, also visually the bullets take up so much of the screen and hitboxes feel clunky. That being said, it is an interesting concept that could be expanded upon further in many interesting ways. I agree with LowQualityRobin's take on telekenesis.
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Thank you for playing the game and the constructive feedback.
I agree, the mixing is very off. The hitboxes are indeed problematic. A lot of it comes from me layering the weapons incorrectly so when you shoot/throw at an enemy, if it hits their weapon no damage is passed to them.
The bullets taking a lot of screenspace visually was a design choice along with over-the-top shaking. I guess it didn't work as well as I hoped :)