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Thank you for playing the game and the constructive feedback. 

I agree, the mixing is very off. The hitboxes are indeed problematic. A lot of it comes from me layering the weapons incorrectly so when you shoot/throw at an enemy, if it hits their weapon no damage is passed to them.

The bullets taking a lot of screenspace visually was a design choice along with over-the-top shaking. I guess it didn't work as well as I hoped :)