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A jam submission

Absent ShipView game page

Submitted by Demyr — 4 minutes, 28 seconds before the deadline
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Absent Ship's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#42.5832.583
Overall#43.0003.000
Z-mechanic Polish#42.3332.333
Z-mechanic Fun#42.6672.667
Z-mechanic Originality#62.3332.333

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

It was cool to explore the map in the darkness with a flashlight. I hope you’ll make the ending!

HostSubmitted(+1)

Hey! This is an interesting narrative/exploration game, I love the mechanic of flashlight and points of interest being clearly represented as diamon symbols. The mysterious anomalies of shifting hues really help. I couldn't resolved it however, I gave it a good 30+ minutes and couldn't figure out where to look for the remaining cards. It is also not clear what the z-mechanic is, I presume something to do with shifting between levels after pressing that button, but it seems more like a narrative thing than a mechanic, of course it's probably just me being too stupid to figure it all out.

Developer (2 edits)

No the ending is a little rushed, I didn't manage to make it that clear how to end it, but basically you deactivate the system and go back to your ship.

The z-mechanic is the fact that you're exploring a place where all maps are on the same plane, but because I had limited time I couldn't really go as far as I wanted and like have two actually up at the same time or two maps actually z-fighting and you not controlling on which one you are, so I guess you're not really incorrect, what's left is more narrative than mechanical, or I guess you could say it's more behind the scenes. Part of the plot that I couldn't really add but kind of implied is that rooms on different levels are actually kind of z-fighting in that sense, which is why the rooms you use to travel between planes are the only ones that are identical on both levels.


Anyway, thanks a lot for playing! I might get back to it after the jam and make the mechanic itself more involved and complete. And good luck in the jam