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(2 edits)

Really fun game , nice job!! Core mechanic is great and the unlockable upgrades are a good touch, the present cluster bomb was very fun to use. Slingshot mechanic feels intuitive and responsive, with great bits of juice like the way the present tumbles through the air and the slight screenshake when hitting something. UI could be improved but its only a couple day jam so totally understandable (I didn't dock you points for it). Great entry, fun core gameloop, keep up the good work!!

edit: high score of 61. Also, like another comment said having to wait for the "no score" text was a bit annoying as you want to get right back into throwing a new package with the slightly different angle that is "definitely going to work this time". Maybe skipping this transition part when the player clicks and drags to initiate a new throw would work?

(+1)

Thank you for taking the time to play and leave a detailed comment! I'm really glad you mentioned the present tumbling through the air and other bits of juice, I spent quite a bit of time on stuff like locking the present to the z-axis but still letting it rotate freely across all axes.

If I had some more time, I would have tightened up the loop (or even let you throw the next present immediately), made the UI fit the theme a bit more, and maybe added more powerups to the progression.

I really appreciate the feedback, and will use it to keep improving.