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Thank you for taking the time to play and leave a detailed comment! I'm really glad you mentioned the present tumbling through the air and other bits of juice, I spent quite a bit of time on stuff like locking the present to the z-axis but still letting it rotate freely across all axes.

If I had some more time, I would have tightened up the loop (or even let you throw the next present immediately), made the UI fit the theme a bit more, and maybe added more powerups to the progression.

I really appreciate the feedback, and will use it to keep improving.