Wow, thanks for the kind comments and the feedback! I'm glad you enjoyed playing!!
I tried to figure out a way to get the "misses" to not take as long, so good call on that critique. Basically, the game manager has a state machine for the game loop, and when a present is still "moving" it won't transition onto the next loop and let you throw another present. I have a few potential solutions in mind, but didn't have time to get to them. As for relearning the controls, that was kind of the point, but I meant to add an indicator that showed how much stronger you got or something and just forgot to implement it 😅
Thanks again for the feedback!