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Wow, thanks for the kind comments and the feedback! I'm glad you enjoyed playing!!

I tried to figure out a way to get the "misses" to not take as long, so good call on that critique. Basically, the game manager has a state machine for the game loop, and when a present is still "moving" it won't transition onto the next loop and let you throw another present. I have a few potential solutions in mind, but didn't have time to get to them. As for relearning the controls, that was kind of the point, but I meant to add an indicator that showed how much stronger you got or something and just forgot to implement it 😅

Thanks again for the feedback!

(+1)

Absolutely, you did an awesome job! Yeah, that all makes sense, the indicator would've helped, or if there was any way to make it so you could pull back further as the distance got longer, if that makes sense!