Dude, 100%! You're team did an absolutely incredible job, tell Marcos that he is a legend! Look forward to seeing more of what you and your team create!
Thank you so much! Oh man, it was a rough weekend haha, thank you. Friday night we came up with a solid gameplan, Saturday I got incredibly sick and couldn't do anything, and Sunday I really had to push to get everything done in time. It was a rough weekend but I got through it! Keep me posted on your work, again, I look forward to seeing what else you come up with!
samlarsonstudio
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Thank you so much!! That's interesting to hear, I really appreciate the feedback! Yeah, a lot of people said the spikes need to be more visible, we'll need to go back in and fix that. And dude, no worries, I really appreciate you taking the time to give a critique, that's how we will get better in the future, thank you!
It was a rough weekend haha, thank you so much! I will try to let you know if/when we come up with more levels, hopefully we can get you to playtest them! We have a couple projects to prioritize right now, so it may take some time before we come back to this one, thank you so much again for playing and for leaving such an awesome review!
Thank you so much, this was such an awesome review to receive, thank you! I was the team member who was trying not to die from a day flu during production of the game haha! I hope we can do more levels in the future, I would love to flesh out the game more and see where it goes! Thank you again for playing!
Excellent work getting this set up and put together! I enjoyed aspects of this game but got frustrated by my 3rd try. The broken platform section where you are touching a broken platform while on a safe platform was an annoying spot, it felt super glitchy since the broken platform above you would break from touching it. It broke before I could get on top of it a few times. Altogether, I enjoyed the quirky art style, I think it needs more polish but the art had a very fun style and I would love to see it animated! The idea is there, if you just polish it more it will be a solid and very entertaining game, it feels a little too hard to control right now. Solid work!
My score was 1254 by my 3rd try! That was a very entertaining game, very solid and simple execution! It made sense, it worked well, the movement was interesting, the balance was interesting, I tried it out a few times, excellent work! I thought the background design didn't fit as well with the rest of the game, I was not a huge fan of the music but that one is personal preference. I loved trying this out, excellent work!
I had fun checking this out, I think you did an incredible job getting a system going where you're competing against others and can see the score at the top right. I did not love that I couldn't eat the other players and that I maxed out at a size of 95. In the end, I thought what you created was incredibly well done, but that I couldn't progress after a certain point and after that I felt like I was done playing it. Was I competing against other real players? Or did you set up computer for it? Either way, that aspect was implemented beautifully!
100%, I completely get that! Dude, I also forgot to give you props for your presentation of everything. Your screen of the game made me want to play it right away. I had a good idea of what the game would be, I was intrigued by it, i wanted to try it out, and it did not disappoint. Excellent job on that!
This was definitely a fascinating and captivating game. The art style and the music work together incredibly well. The oddness and stillness and isolation are an excellent combination. I was fascinated and tried playing it 3 times. I do agree with one of the other commenters here, the note was hard to read. It was a lot of type, I think using a geometric sans serif font may have been a better option or just increasing the leading since the lines of words are realllly close together. That is only because the entire game I am feeling pressured to move quickly and to get the tasks done, so stopping to read the note feels like it's slowing me down too much from the tasks I need to do, if that makes sense. I stopped playing after my 3rd loss because I received my 2nd note, and then got a game over screen. The game over's felt arbitrary to me, if you could add a little note at the end that says "Game Over" and underneath says "You forgot to eat" or "You forgot to sleep" or something that let me know why I lost, that would have helped. For doing this in 48 hours tho, this is incredibly impressive! I am fascinated by the style, the weird gameplay, trying to accomplish slow tasks quickly, and trying to survive. It strikes a fascinating balance and it feels isolated without feeling eerie. Excellent work!
Excellent work, I really enjoy, the concept, the simplicity, the eeriness, it is a solid balance! I did have some glitching where shadow would be in shadow with eyes closed or light in light with eyes closed and it would not work, but other than that, it was very well done. It is so unsettling as a concept in all the right ways. Well done!
Wow. This is excellent. What you created within the timeframe is so good. The story to it is so good. The unsettling feeling throughout is incredibly unpleasant. The faceless voice. The discomfort. The way it guides you to each solution is incredibly well done. I definitely think the item boxes should have been moved, maybe horizontally/vertically in the top right or left, they really blocked the screen. In the maze this was just slightly inconvenient to deal with. That being said, this was incredible! Awesome work!
Excellent work! I am impressed by how many features you were able to add to the game, I think the duck is amazing, I love your commitment to the duck and the game description all being quacking, your intro logo is amazing, your duck walk animation is adorable. There are a lot of good things happening in the game. Altogether, the amount that you put into this is awesome, but the controls not being tight really reduces the appeal. Wall jumping causes me to slide up the wall and hit spikes, that doesn't feel like a challenge, it made movement feel inconsistent and out of my control. There were times that the game hit a perfect balance of challenge, control, fairness and difficulty where it was my own fault I did dumb stuff and died. But then there were other times that the controls felt like they caused me to die instead of my own ineptitude. Altogether! This is great, it's a lot of fun, I would have loved a death counter, I did have to go back and read the comments to find out how to go through the floor panel, that was not working very well. Even when I knew the correct controls, it took a few tries. Your character in this is adorable and amazing, and I also need to say that I like how you executed the double jump. That was interesting to have to time the double jump properly and you introduced it really well right away.






