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Excellent work! The style, the gameplay, the elements are all a lot of fun and made me want to keep trying!

The only critiques I have is that the "no score" was really annoying, it slowed down the game too much. When the distance got farther and more houses showed up, it made it really hard to aim and control. It felt like you had to relearn the controls every time the map got bigger.  All that to say, this is amazing! You did such a good job!

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Wow, thanks for the kind comments and the feedback! I'm glad you enjoyed playing!!

I tried to figure out a way to get the "misses" to not take as long, so good call on that critique. Basically, the game manager has a state machine for the game loop, and when a present is still "moving" it won't transition onto the next loop and let you throw another present. I have a few potential solutions in mind, but didn't have time to get to them. As for relearning the controls, that was kind of the point, but I meant to add an indicator that showed how much stronger you got or something and just forgot to implement it 😅

Thanks again for the feedback!

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Absolutely, you did an awesome job! Yeah, that all makes sense, the indicator would've helped, or if there was any way to make it so you could pull back further as the distance got longer, if that makes sense!