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(1 edit) (+1)

Hi! I cried sooo much TT XD Excellent concept, I liked how each level offers a new way to use the main mechanic. I'm not sure about the ability to brake on the theater level, but with a bit of skill I finally reached the stage without using it.

Anyway, congratulations for the work!

(+1)

Thanks!!!

The hope was that the brake would be identified as useless once you're going above a certain speed - its only practical value is in stopping to get a look at the stage and the level layout before uncontrollably rushing in (in my mind, this mirrors how it feels to be emotionally overhwelmed by sadness - at first when it's small, you can manage it, but once it crosses a threshold, it snowballs and becomes impossible to effectively hold in).