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A jam submission

Glasses Half Full (TasJam & 7DFPS 2025)View game page

First person sobber
Submitted by Cheeseness, Splerp (@splopp) — 24 days, 13 hours before the deadline
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Glasses Half Full (TasJam & 7DFPS 2025)'s itch.io page

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Comments

Submitted (1 edit) (+1)

Hi! I cried sooo much TT XD Excellent concept, I liked how each level offers a new way to use the main mechanic. I'm not sure about the ability to brake on the theater level, but with a bit of skill I finally reached the stage without using it.

Anyway, congratulations for the work!

Developer(+1)

Thanks!!!

The hope was that the brake would be identified as useless once you're going above a certain speed - its only practical value is in stopping to get a look at the stage and the level layout before uncontrollably rushing in (in my mind, this mirrors how it feels to be emotionally overhwelmed by sadness - at first when it's small, you can manage it, but once it crosses a threshold, it snowballs and becomes impossible to effectively hold in).

Submitted(+1)

hilarious concept well executed

Developer(+1)

Thanks! It was an interesting challenge to come up with gameplay that resonated with each of the different types of tears we wanted to represent within the game.

Developer

I started early, and will keep working (submitting this to another, longer game jam too), but will keep 7th day snapshot builds around ^_^