great visuals and soundtrack! If I may suggest one thing, please add hit feedback from the hero attacks.
Viewing post in Akuma No Yoru (“The night of the Demon”) comments
I mean some sort of indication that the sword hits something solid, and not just passes through the enemy. I usually see it done with a combination of SFX, GFX, and animation. Here are a few exemples of what I mean: https://www.reddit.com/r/gamedesign/comments/ebcbh4/hit_feedback/