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Props to my fellow Godot dev. I can potential here. Post event you should consider adding more levels and challenges for sure. One note for me, I did see a project scaling issue with the web version. It was in a tiny little part of the screen. Under project settings in Godot, check the Display > Window settings and make sure to enable Stretch mode and mess around with the settings until you get the results you like.

krismichael, thanks for telling me on what I should do with the screen resolution every time I want to make a Godot game on the web. For the web server thing, I actually used a web server tool called Servez by greggman, which is available on GitHub. While it does give my game a running web server, unfortunately, there's a few bugs and lag found when I try to run a Godot game via Servez. Anyways, thanks so much on the advice!