Props to my fellow Godot dev. I can potential here. Post event you should consider adding more levels and challenges for sure. One note for me, I did see a project scaling issue with the web version. It was in a tiny little part of the screen. Under project settings in Godot, check the Display > Window settings and make sure to enable Stretch mode and mess around with the settings until you get the results you like.
Viewing post in Duckie 'n' Egg jam comments
krismichael, thanks for telling me on what I should do with the screen resolution every time I want to make a Godot game on the web. For the web server thing, I actually used a web server tool called Servez by greggman, which is available on GitHub. While it does give my game a running web server, unfortunately, there's a few bugs and lag found when I try to run a Godot game via Servez. Anyways, thanks so much on the advice!