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krismichael, thanks for telling me on what I should do with the screen resolution every time I want to make a Godot game on the web. For the web server thing, I actually used a web server tool called Servez by greggman, which is available on GitHub. While it does give my game a running web server, unfortunately, there's a few bugs and lag found when I try to run a Godot game via Servez. Anyways, thanks so much on the advice!