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I have been thinking about most of the items you mentioned, but have not definitely decided what to do with them. 

There is a concept for expansion of the base, but I'm not sure whether I will implement it.

This special shell might be a special unit in combat or necessary for some important side mission, so don't lose it yet

Giving an under verse item to shady and triggering an alternative path to install them could be a way to go. Maybe she can sell your very expensive integrator tools, which are consumed upon installation.

Those would not ruin the latest quest so that could be an option

Could be a good idea yes.

First pay Shady an 'outrageous' sum(50M??) for her to 'contact a contact'...after which, Shady can sell the player an item which Khelara could utilize to insert a row of Underverse Sub-units... ofcourse this would be limited a bit: the 'item' would break down after a few fights, requiring a new one to be bought...


The player would have to keep this up, untill they reach the Quthor-Questline to obtain the Orange Cube, to permanently upgrade his Reactor to sustain Underverse Sub-units?

I have added a feature to my to-do list  to allow limited use of this components in early game already. I think buying some consumables or paying a hefty fee could be a way to go.

Looking forward to it!

A hefty fee is quite reasonable in NG+ mode. If you get the hang of the game a bit, and the Multiverse-Pod option, starting the game with a nice pile of high-levle items, is standard. Adding an extra piece of equiment, or a high-value Bot is easy enough to do.(a well-built Galaxina-shell/Golden Seductress-shell can easily reach 200M+ value.. i had a Galaxina-Bot at 380M 'spare', on my latest Newgame.. 138IQ, so i sold that on day 2 for a sale-value of 528M. Pharaoh-achievement from the start lol!)

And most importantly, it would nót compromise the quest in Quthor!


PS, regarding the Bot Collective-questline. 

Leveling up the Bots in this Quest becomes quite the grind on higher levels...

Would it be an idea perhaps to let the Bots use a sécond weapon from.. idk level 5? To hasten the progress a bit; By the time you reach level 5 on a Bot, you've grinded plenty of Hostile Bot-bases?

Also the difference in damage-output on both Bot-level as well as the Mk-I/Mk-II, and light/medium/heavy blasters could do with a little fine-tuning perhaps :)

...Just feedback! Its a new concept, but i've noticed, sometimes having a Mk-II blaster equipped, still only results on 2-3 damage on the Control Module for example, thats a bit low for a Level 6 ot 7 Bot with a Mark-II blaster :) Especially vs a level 4 or 5 Control Module with 86 or 105HP! ^^


No rush, quality takes time, and you're yet to dissapoint with this game! Enjoying it a lot still!

thanks for the hints regarding balancing the RPG game. I found it quite difficult to transfer a DND mechanic into a on screen game, because the users will not like the many misses you can roll. So I changed the misses to chip away minimum damage, which is probably what you're observed.

But definitely might need more balancing.