Working on multiple games at the same time is retarded. You've gone beyond simping to fellating. The dev's created a good game. I think it's foolish to be working on multiple games at the same time. I don't respect that.
Either you don't follow me enough to know my situation, or you have some misguided understanding of just what it takes to make these games. If you were saying that to a big, rich game development company, it might be understood. But in this platform, it's way off base. I don't ask for nor require anyone's respect. But at least know the floor you stand on before setting it on fire. From the beginning, I WANTED to make two games that had a connection. I did it this way on purpose. As I stated in quite a few of my devlogs (which I'm assuming you've never read), I also chose to do this to help stave off burnout on one story. One of the reasons so many devs start one of these games only to abandon them near the end is because they get burnt out working on the same story for (in some cases) several years. With that said, we're nearing the end of Serenity. So my time working on 2 games in tandem is coming to an end soon. To come here and use words like "retarded", "simping", "fellating", and expressing your "disrespect" to someone who is doing their best to make something good is counterproductive. Now, if I were trying to work on 4 games at one time, maybe I'd be off my rocker. In my opinion, there is nothing wrong with working on two games as long as it works and keeps me focused; and not in a constant state of writer's block or loss of interest.
I know you've got your reasons for working on multiple games. They're your reasons and you're entitled to that. I just happen to disagree with those reasons being reasonable and acceptable, especially when even one chapter takes long enough, let alone working on something else in between. Your game may as well be abandoned - even if it technically isn't - given how long new chapter releases take. If you need to take a break, take a month off, that's reasonable. Working on another project isn't reasonable, especially to patrons.
I can understand why you've chosen to do as you have, but can you put yourself in the shoes of those that consume your work and see how your position may frustrate some? Would you continue to be engaged in a story that may take well over a year for a new chapter to be released? Do you think your massive delays are considered reasonable, not from your POV, but from the consumers POV? If you're to be honest, I doubt it.
You may not like certain feedback, but understand where it comes from. I've provided enough to answer that.
It isn't that I dislike your feedback. I disagree with it, yes. The fact that I work on two games has absolutely nothing to do with how long it has taken since my last release. I am well aware of how long it has been - I probably beat myself up over that fact more than you could. But it isn't because I work on two games. On that you're wrong. Before all the shitshow happened to me over the last year. i was releasing every 2 to 3 months. And once I am retired, I'll be able to get back to that. But maybe you don't even know that I've also been working a full time job at the same time and now I'm about to retire. You talk like I have no clue what's going on with my own followers and patrons.
I AM in the shoes of others who play these games. I began this as a major fan of quite a few. And have become close friends with many other devs. You sit here trying to explain this to me as if you think I have no idea what's going on. Man I've been doing this for about 5 years now. And now you're accusing me of not seeing things from your perspective? Consumers? You do realize that my games are free and that basically what little money I make at this is solely at the whim of whoever chooses to subscribe, donate, or whatever, right? And what... do you think I make 5 figures every month? Not hardly. I started doing this because I'm a creative person and I enjoy it. And now finally I'll get to do it without the full time job in the way. The income side of it started off as just a plus. So before you say anything about losing patrons or donations, you should know that when I retire, my income will be reduced by a THIRD. And still I'll be doing this whether people continue to subscribe or not.
I am engaged in stories right now that have extremely long delays between updates. But I'm not complaining about it because I know what it takes to do this. I know the sacrifices it takes and I know what it does to a family when you stay busy at your computer every day. Do you?
Don't get me wrong Woonz. I LOVE feedback, even the negative. I have said that at least a thousand times since I first started.. But you came in my post and basically said that you have no respect for me because I work on two games. All without knowing anything about me or my life. So fine, you don't respect me. What was the point of bothering to even comment on a post from a dev you have no respect for?
That's all I'll say about it. I hope you go back and read up on some of the things I've been dealing with, then maybe you'll have a much better understanding of why things have gone the way they have for me, and why I vehemently defend myself here now. I rarely bite back at people in these comments anymore but I'm sick of people thinking we as AVN devs can't stand up and defend ourselves and our work, especially to people who haven't got a clue what it takes. And I honestly didn't intend for this to sound like biting back. So... sorry about that. Peace...
I disagree that you working on two games isn't among the causes of the slow releases. How can working on two games at the same time not be? Saying it isn't a cause doesn't make logical sense. Your previous releases were 2-3 months because the story was in its infancy. The more the story develops, the more it becomes involved and complicated and thus more time is required. I get that.
I don't care if you do or don't know if you know what's going on with your patrons and followers, as that doesn't concern me. I simply made the point that working on two games simultaneously slows down the work and that it isn't reasonable to patrons. I believe that's a fair assessment. You're free to disagree, but that's my assessment.
"Consumers" is the correct term, for no purchase is required to be a consumer. Those who read your works are consuming your work. Hence the term. You've gone on a tangent over a misunderstanding.
Your working long hours, making sacrifices, effect on your family, etc, then working on two projects at the same time cancels out your line of reasoning, as it's a yoke of your own making.
I never stated or implied that I don't respect you personally, I stated twice that I didn't respect your choice to work on two projects at the same time. I called such "retarded" and "foolish". I don't respect your decision and subsequent rationale, as it's partly to blame for the slow churn. It's not the first time you've misunderstood what I've stated.
Your excuses for the slow churn would be reasonable if you were only working on one story, but working on two stories at the same time invalidates your reasoning, as you've just made more work for yourself that's lead to slower release times. That's the point I've made. That's not being unfair to you.