I disagree that you working on two games isn't among the causes of the slow releases. How can working on two games at the same time not be? Saying it isn't a cause doesn't make logical sense. Your previous releases were 2-3 months because the story was in its infancy. The more the story develops, the more it becomes involved and complicated and thus more time is required. I get that.
I don't care if you do or don't know if you know what's going on with your patrons and followers, as that doesn't concern me. I simply made the point that working on two games simultaneously slows down the work and that it isn't reasonable to patrons. I believe that's a fair assessment. You're free to disagree, but that's my assessment.
"Consumers" is the correct term, for no purchase is required to be a consumer. Those who read your works are consuming your work. Hence the term. You've gone on a tangent over a misunderstanding.
Your working long hours, making sacrifices, effect on your family, etc, then working on two projects at the same time cancels out your line of reasoning, as it's a yoke of your own making.
I never stated or implied that I don't respect you personally, I stated twice that I didn't respect your choice to work on two projects at the same time. I called such "retarded" and "foolish". I don't respect your decision and subsequent rationale, as it's partly to blame for the slow churn. It's not the first time you've misunderstood what I've stated.
Your excuses for the slow churn would be reasonable if you were only working on one story, but working on two stories at the same time invalidates your reasoning, as you've just made more work for yourself that's lead to slower release times. That's the point I've made. That's not being unfair to you.