Sure thing then. Under this post I will try write what i have catch saw during my gameplay. English is not my native language, but i will try my best to keep my writting understandable.
So starting with a difficulty:
Easy - balanced so far, amount of ammo/health is sufficient, still you need to manage and think strategically. Ink Ribbons were in clutch.
Normal - hard/challenging with amount of ammo, but with some skill menagable, i have reached a sewers but i was low on ammo. Its hard to say for me if its too hard or unbalanced, but with a increased amount of ammo atm its challenging
Enemies:
Zombies - work as intended, sometimes there is problem as if zombie is too close and other zombie is behind Ada shot a zombie behind instead that close on her, like bullet go through zombie. I have tried knife zombies, currently if even zombie's dont grab you, if their hitbox reach Ada they still do damage. Also I am curious can you shake off zombie when they bite? if not, then its something they lack from OG games (Re1-Re3), other things what would make fighting them more menagable is that if they could be staggered by knife/handgun or any other weapon
Zombie dogs - currently seems bugged, as they probably try do grab attack like zombies, if you are in their hitbox they will damage you. Otherwise they mostly run at you and most of them just stuck in animation of running. OG zombie dogs are easily staggered any damage. Handgun or knife just take them to ground.
MR. X- i have defeated him on Easy, i have didnt tried on Normal. I guess mostly what i saw is his powerful punch attack. If he does it, a skilled player could knife him. Maybe later i will try knifing him. What he lack is ammo drop, as mostly in Re2 and Re Gun survivor he dropped ammo.
Puzzles:
Sewers - I didnt found a valve for a sewer puzzle yet, so idk location of it if its implemented
Hospital - puzzle with levers didnt work for me, I have found all three of them and game is still saying I miss lever. Unless there are more than 3 of them
As goes for Levers themselves, Its nice one of them is randomized to a room 1 or room 3 in hospital corridor of F2. Room 3 lever on a bed on right is a bit bugged, you can get it under a certain angle. Otherwise you only interact with a bed.
Also backing to a lever puzzle room, sometimes you cant interact with body of a umbrella soldier here and grab shotgun ammo from him. Depend on angle you are on.
Rooms:
I know some rooms lack a rendering so i cant say much about that regard. Unless i can in future pinpoint lacking rooms.
Entering a Arcade first room - at least in 2.0.4 even after a cutscene with Ark re-entering it from street , it seems a game try to trigger cutscene again. There is a black screen for second, so it might be associated as i mentioned with cutscene.
But i can point one thing:
A generator room and morgue are bugged after you bring back power. After you leave rooms to either sewer or hospital and comeback they are again dark. Also sometimes i think they are a bit too dark. In my first playthrough i couldnt see a zombies in a morgue room (but i must admit i have played during sunny day).
Save rooms:
A save room before sewers has non working typewriter. Even when I had a ink ribbon it still said out i dont have it. Thats why i didnt fully checked it out a sewer and hospital. As only avaible save spot was in winery room it was hard to go back to it at least on Normal difficulty.
Inventory:
You cant pick up ammo after your inventory is full. I mean even if you have shotgun or handgun ammo you cant grab any ammo to inventory if it is, you need at least one space free.
Also more like questions here:
Regarding Ammo: Does there are only 2 handgun ammo pickups before you leave restaurant? One on beggining room and second one in restaurant?
Second Regarding Coins: Are there only 2 coins? And did they have any use in current 2.0.4 version?
I guess it is most things i know atm. I would need think a bit more. Sorry if my english is clumsy, and ofc if there is way too big wall of text.


