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Thanks! I know there is a lot to improve with the puzzle generation, and I might work on this after the jam. A tooltip showing when a cannon/laser shoots is also a good idea.

I’ll make some changes to the Timing section in the description to make it clearer for now

It is a very interesting concept and it might be hard to make it where it not too easy and not too hard. The game feel/juciness you created is pretty top notch.

Thanks! I was thinking of having some sort of checker that makes sure there are multiple ways to complete a level, and add more rules to obstacle generation.

Unfortunately I didn’t have enough time to properly play test this, so the game is kinda imbalanced. I did add more rules to make the levels slightly easier in Patch 2.