It is pretty good. I don’t full understand on which ticks the laser is on and off. It would be good if I could mouse hover over a threat and know when it is active. this has potential. The puzzle generation can be tighter. Sometimes it is really easy. Other times it seems a bit unfair.
Viewing post in One Block at a Time jam comments
Thanks! I was thinking of having some sort of checker that makes sure there are multiple ways to complete a level, and add more rules to obstacle generation.
Unfortunately I didn’t have enough time to properly play test this, so the game is kinda imbalanced. I did add more rules to make the levels slightly easier in Patch 2.