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(+1)

Really fun space shooter! I love the overall graphics — super clean and really impressive for a jam game. I was excited to play since I love to dodge asteroids and blast enemies,  and made quite a few of these type of games, but I’ve not played a space shooter where the asteroids come in at an angle like this. It works really well — great execution of the idea.

Only small suggestion: the UI buttons could use a “pressed” state when clicked, just for that extra bit of polish. The 3D buttons look fantastic already, and that would just make them feel even better.

I did notice the audio cutting out occasionally,  which happens when there’s a lot happening on my screen at once due to my laptop being pretty old and tiny — definitely not built for gaming .    

Still, the game runs well enough for me, and getting a score after each run is a great touch. I’m not as good as I hoped I’d be, but it’s still a ton of fun to jump back in and try to last a little longer each time!

Great job!

(+1)

Thank you so much for the kind words! I’m really glad you enjoyed the angled asteroid mechanic. It was a fun twist to experiment with, so it’s awesome to hear it worked well in practice. Great point about the UI buttons; adding a pressed state is definitely one of those small polish details that can make a big difference, so I’ll keep that in mind for future updates.

As for the audio cutting out, thanks for letting me know! It’s helpful to hear how the game runs on different setups, and I’ll see if I can optimize things a bit more so it holds up better even on older machines.

I really appreciate you taking the time to play and share your feedback—it means a lot. And hey, lasting longer each run is exactly the kind of challenge I was hoping players would enjoy!

Have a blessed day! :)