Looks great. Probably needs some more feedback as to what the effect of an item is. Starts real slow. But the bones are there. Could become a fun idle game or one of those desktop companion things that sit at the bottom of your screen. Great art.
Viewing post in SlimeTime jam comments
The beginning IS a grind. I was thinking maybe the first slime should go "faster" than subsequent slimes or maybe a little tutorial tip on how to get the most out of it once the game "pops off" at the first split. (if you save 4 gold coins prior to split you can feed the babies watermelon and then they will grow to gold production size in two feedings for example).
I think some sort of "growth" progress bar would also prod the player through that initial grind better. Thanks for the feedback and thank you for playing!!!