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FegNiwtons

29
Posts
8
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A member registered Dec 01, 2022 · View creator page →

Creator of

Recent community posts

Yea that does feel brutal after slogging through the initial ramp up to that split! I want to add some guidance to introduce the concept of banking the coins to the player when ranking closes. Thank you for playing and taking the time to comment!

Thank you for playing and for taking the time to comment! Painfully slow is right! Definitely could have benefitted from some sort of progress indicator on slime growth so you can see what the different foods do etc

Thank you!

Thanks! I did receive a lot of feedback about the volume and im starting to wonder about the speakers on the laptop I programmed it on haha! I plan to update several items about this once the rating period is over and really thank you for the feedback and taking the time to check it out!

Most definitely! I plan to update this after the rating period is over with a bunch of features i ended up not being able to complete in time. I really appreciate you playing and the feedback!

Once the rating period for this game jam entry is over I plan to update the game with more features! 

Hey there! Admittedly there is NOT much to do at this time. This is for a game jam but I plan to update it after the rating period with new features and guides! Thank you for checking it out!

Victim of my own ambition once again!

I ate so many lemons! Still died of scurvy. I love the animations and controls they felt nice and love the frenzied action all over the place. Great work!

you are 100% correct haha I plan on keeping up with it afterwords. Ive been having a laugh at my decision not to use godots progress bars because i have found them kinda buggy but then having nothing that kinda shows the player they are progressing XD Thanks for playing and taking the time to comment!

The beginning IS a grind. I was thinking maybe the first slime should go "faster" than subsequent slimes or maybe a little tutorial tip on how to get the most out of it once the game "pops off" at the first split. (if you save 4 gold coins prior to split you can feed the babies watermelon and then they will grow to gold production size in two feedings for example). 

I think some sort of "growth" progress bar would also prod the player through that initial grind better. Thanks for the feedback and thank you for playing!!!

There really is no objective at this time just chill time with slimes! Ultimately I want to build in some more things for you to do for sure!

Solid platforming feels REALLY tough but also very fair. Like I could do it if I didnt suck at doing it :)

Something broke when I tried to pick pocket the boss but that was only after I had a blast running around like a maniac dodging security and pestering my office mates. Nice work! I especially loved the run animation it really adds something!

Probably a top 10 Dota Round for me honestly

Yo! That was amazing! Well done to the whole team. Love the character design, love fighting zombeets, 10/10!

Very fun concept and well executed posession mechanic!

The dramatic painterly opening got me! Love the wobble of the jam king as he runs too. Controls felt nice!

thank you! It was something new I was trying.

hey there! If your team has room for another artist or if you are still looking I can assist as well

Thanks! Had a blast making this one

Thanks! I plan to keep going with it to make it more and more fun and include some upgrade options as well

Controls took me a second but once i was dialed in boosting and narrowly avoiding crashing into the ground was great fun! Nice work!
Loved the christmas tracks

Thanks for giving it a go! I suspect that the lag spikes are the ghosts colliding off each other but im super new to this and not really sure whats causing that slowdown. Im glad you liked the designs! 

Thanks!

One game, coming right up!

Thank you for your feedback and thanks for playing :)

I agree! That is as far as I could get as well. I know its technically possible to get to the sword but man oh man its not a fun time. Thank you for your feedback!