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Hey there, thanks for actually beating the game, I know the gameplay is a bit rough around the edges! Thanks for calling out the art and VA, they've done an amazing job indeed!

I'm surprised you didn't see connection to the theme and limitation, I suppose it can be clearer... it connects to Creation theme since you play as a storyteller that tells/writes stories and it connects to limitation with the bonus legends which are supposed to be random. "Supposed to be" since we have 8 but I only had time to implement the 3. That's why they're all the same each time XD

All valid concerns for the gameplay - I'm planning to fix some of the pacing issues and fix the pop up menu so it's not that easy to accidentally choose a legend there. Thanks again for all the feedback!

(+1)

It really is top quality art and yeah I see what you mean about storytelling and randomizing summons even if it is not clear and obvious at first. Who cares, it’s beautiful art and VA and can blossom with the right game mechanics and programming.

If I was directing the shape of this game (and I don’t mean for a short jam), I’d make the monster cards situational, so depending on the enemies, you’d need to open your deck and summon a monster and each would buff the player differently and affect the gameplay.

Real good work. It is hard to make an accessible juicy and fun top-down shooter survivor. Go for it if you’ve go the guts. Your team is awesome.