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It really is top quality art and yeah I see what you mean about storytelling and randomizing summons even if it is not clear and obvious at first. Who cares, it’s beautiful art and VA and can blossom with the right game mechanics and programming.

If I was directing the shape of this game (and I don’t mean for a short jam), I’d make the monster cards situational, so depending on the enemies, you’d need to open your deck and summon a monster and each would buff the player differently and affect the gameplay.

Real good work. It is hard to make an accessible juicy and fun top-down shooter survivor. Go for it if you’ve go the guts. Your team is awesome.