thanks a lot, I'm going to check those issues. I agree that the any reactions are waaay too OP and trivialize formations. the only ones that should remain are for cores (so that the user can have some liberty on the types involved), but that should be it.
this weekend I spent the whole time creating the multi language tutorial, so unlockables are still on the table.
Another idea that I had is replacing the "add random reaction" orb with a set of predefined powers, like increasing the core health every x heal/regen casts, or other unique powers like that. it should help making the crystals tankier (we still have an exponential curve to beat, but I'm curious to see what players can come up with!)



