You're right that I tell them about reactions at the wrong time. I'll walk them through reaction attacks on the next turn instead.
"The player's unit/subordinate seems to be missing. The lines show where they are, but there does not seem to be a sprite there." - At what point did this happen? Orange lines, or black lines?
The health is intentionally hidden because I want people to think of health amounts pretty roughly rather than thinking about exact values, to prevent overthinking. I'm not super committed to it, but I do like it.
The black grid isn't movement, it's to make it easier to see the threat of the selected/hovered character when there's a lot of overlapping ones.
The godot heads and red things are placeholders. They're spawn locations and exits.
I agree that the phase transition where people move around is confusing. I'm trying to make the tutorial part of the story, but that means it's a bit extra confusing while it's unfinished.
