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You're right that I tell them about reactions at the wrong time. I'll walk them through reaction attacks on the next turn instead.

"The player's unit/subordinate seems to be missing. The lines show where they are, but there does not seem to be a sprite there." - At what point did this happen? Orange lines, or black lines?

The health is intentionally hidden because I want people to think of health amounts pretty roughly rather than thinking about exact values, to prevent overthinking. I'm not super committed to it, but I do like it.

The black grid isn't movement, it's to make it easier to see the threat of the selected/hovered character when there's a lot of overlapping ones.

The godot heads and red things are placeholders. They're spawn locations and exits.

I agree that the phase transition where people move around is confusing. I'm trying to make the tutorial part of the story, but that means it's a bit extra confusing while it's unfinished.

The missing sprite is from the first tutorial. It looks like your player is just a white smile at the center of the orangey 4 pointed star.

If you don't want to use HP numbers, then I'd remove it from the tutorial dialog. Having it there had me looking for where it was shown and wanting to know the numbers for my own characters.

I'd hide the placeholders for the current demo. If they don't do anything, and don't need to be visible, then might as well hide them to reduce player confusion.

Ah, yeah. I've started drawing the sprite that's supposed to be there.

I did remove the number, yes.

They're functional, just placeholder art and how they function isn't explained. I'm going to replace them with arrows.